Little Nemo: The Dream Master

Little Nemo: The Dream Master

released on Sep 01, 1990

Little Nemo: The Dream Master

released on Sep 01, 1990

Little Nemo: The Dream Master is a platform game that revolves around a young boy in his own surreal dreams as he journeys to Slumberland. Nemo can ride certain animals such as a frog, a gorilla, or a mole, by feeding them candy. Each animal has its own skills needed to complete each level. The purpose of the game is to travel to the Nightmare land to rescue Morpheus, the king of Slumberland, from the clutches of the evil Nightmare King. The game is based on the Japanese animated film, Little Nemo: Adventures in Slumberland, which itself is based on the comic strip Little Nemo in Slumberland.


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why have i played little nemo the dream master

If I was a seven year old playing this in 1990, I don't think I would like video games anymore.

if you feed animals one candy three times they fall asleep and you jump inside their mouth and use their body like a suit to control them from the inside but sometimes you just ride them on the outside

i'm starting to think capcom's signature design is to make enemies as annoying as they can get

Dont let this game fool you with dreamy fancy looks! Its really tough and requires some "castlevania" skill level :))

Little Nemo joins the likes of Rayman and Ecco the Dolphin of "cute game for kids that's actually painfully difficult." The first level lures you into a false sense of security with its charming music and cute candy-throwing mechanic. Then the second level smacks you with a dead end that can only be bypassed by climbing off screen. There's no indication that you can do this, and the game only continues to obfuscate from there. Level 3 is a horribly punishing auto-scroller, Level 5 is a laborious, checkpoint-free shuffle back and forth across the entire level to swap animal abilities, and all the while Nemo has no means to defend himself from the infinitely respawing enemies. When the last 2 levels finally give you a direct attack, 1. it's never explained that you can charge up a projectile attack that is mandatory for beating the bosses, and 2. you spend most of the time still using animal abilities so you can't make use of it anyway. The final level is an absolute marathon of precision platforming and 3 boss fights, which is a ridiculous amount of ground to cover should you game over because a crocodile jumped out of the water and knocked you one pixel up into a falling spike ceiling.

Little Nemo has terrific music and great art, but that's about where the fun ends. It's an incredibly frustrating game with a difficulty spike as ridiculous as the spikes that randomly come crashing down on you as you dodge flying squirrels on a speeding train. It's a very odd and uneven experience from Capcom, and maybe it should've stayed in Slumberland.