Little Red Riding Hood's Zombie BBQ

Little Red Riding Hood's Zombie BBQ

released on Oct 21, 2008

Little Red Riding Hood's Zombie BBQ

released on Oct 21, 2008

In Little Red Riding Hood's Zombie BBQ, Little "Ready to Rock" Riding Hood and her friend Momotaro face the greatest threat that has ever besieged folk tales.


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It's a fun, semi-typical shmup-run 'n gun hybrid, but bosses are taken from fairy tales and shit, except zombified and horror themed. It can be rage inducing hard at times (dodging is your friend).

this game isn't really that bad I just wish it were fun

Zombie BBQ's lane-based, scrolling-shooter gameplay gels well with its mixed touch-controls handling, but terrible slowdown puts a real damper on the experience. The "twisted fairy tale" aesthetic is nicely executed, at least. Could use a port/remaster.

Zombie BBQ is a fascinatingly strange game that is exceptionally rough in a lot of places but I can't bring myself to dislike it due to it's sheer absurdity and I can't say I didn't enjoy my time even with all it's issues.

Controls are neat in concept but very inconsistent in terms of responsiveness, which is not a good thing for a fast-paced rail shooter like this. The game also does that whole "play on hard to get the real ending" thing that use to be popular in the SNES days, which is honestly annoying in my opinion.

A rail shooter about little red riding hood and some ninja going on a zombie killing spree trying to find the cause of the zombie outbreak in fairytale land. What a weird premise for a game made by an unknown Spanish studio. Only reason why I was ever interested in this game is because I saw a random video on it almost a decade ago and just remembered I have this on my flash cart.

For starters the controls in my opinion suck. You move left and ride on the D-pad and it feels like there's severe input lag. Sometimes I'll move to where I pushed to and sometimes I'll just stop as if it thought I pushed only once. You can move to one of the 7 tiles on the bottom screen automatically by taping the space with the stylus but that involves you to stop shooting and click the spot and then resume, it feels unnatural for me to do this in a game like this. Switching weapons feels unnatural too since you have to click the weapon icon that is across the touch screen from your regular shot. It might not sound bad but in action when you have to constantly stop what you're doing to click another weapon as your character just stands there and then having to tap the touch screen again to shoot causes too many moments of being hit. It's a strange omission to not include one of the trigger buttons as weapon switching. The game also suffers from frequent drops in the frame rate when there are more than four enemies on the bottom screen.

I will admit though. I did not have fun playing the regular stages due to enemy placement and the controls but the boss fights are pretty cool. Each one is unique with their attacks and probably the most fun I got out of the game.

I wouldn't recommend this game but for someone who's interested in playing a random game you can find on the DS; have at it.