Live and Let Die: The Computer Game

Live and Let Die: The Computer Game

released on Dec 31, 1988

Live and Let Die: The Computer Game

released on Dec 31, 1988

High-speed boat chases, helicopters, airplanes. All anyone could wish for in a computer game! You are the only person to save the planet from being poisoned. Follow the complex route of waterways to reach the enemy bases. Collect fuel and supplies as you need them but beware of the enemy's attempts to thwart your mission. Live and Let Die is a thrilling chase across water, requiring both skill and ingenuity to carry you through.


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It's a decent third person vehicle shooter which has almost nothing to do with James Bond, but because they slapped the IP on it, it technically qualifies as the best 007 game to have come out by 1988.

This game was in development before there were any plans to make a Live and Let Die game. Publishers Domark saw Aquablast under development. Aquablast was a speedboat action game and, because there’s a speedboat sequence in Live and Let Die, decided to help publish it as a Bond game – although only in the UK, it was still released as Aquablast in the USA.

Live and Let Die has you operating a speedboat equipped with a gun and missiles. The gun is simple enough to use, but the missiles can only be fired if you go fast enough first then fire when slowing down. These need to be saved for certain targets, but you can collect more (as well as fuel) from crates dropped by helicopters.

As you play, you’ll weave through enemies and dodge obstacles, and there’s a decent amount of both, including narrow areas with walls, planes dropping torpedoes and slides you have to use to dodge rocks. The game consists of four missions.

The first is a training mission with infinite fuel and missiles. Here you have to destroy red targets with your gun and black targets with your missiles. Then there are North Pole and Sahara levels, where you can practice using limited missiles and fuel. The levels have a different look but all feel exactly the game.

The final mission is New Orleans, once you hit a certain number of points, you need to destroy Mr. Big’s base by firing a missile from mid-air (you do this by hitting a log).

The gameplay is fun but, due to the game never changing, wears off very quickly. This is fine for a quick blast but it’s also obvious that this was never designed to be a Bond game. If Domark had waited another year, they could have used a much better speedboat combat game called Cobra Triangle.