Lunacy

Lunacy

released on Jun 28, 1996

Lunacy

released on Jun 28, 1996

Lunacy, released in Europe as Torico and in Japan as Gekka Mugentan Torico (月花霧幻譚 Torico), is an adventure game developed by System Sacom and published by Sega for the Sega Saturn in 1996. Lunacy is an interactive movie adventure consisting of a long series of interconnecting full motion video (FMV) sequences, much like The 7th Guest and System Sacom's earlier Saturn game, Mansion of Hidden Souls.


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A very calming experience. Something about the early 3d models combined with the orange and red color pallet gives this game a very sleepy vibe. The soothing sunsets and dark shadows are really nice. It’s a nice cozy lil point and click. Playing this game is like staying up late watching a cheesy old movie while falling in and out of sleep.

Unironically really really enjoyable, the dub and the way they translated the game makes it even better. The game is mostly straight forward but you can very easily get lost, which I feel like was intentionally. Overall a really fun time, especially if you've played System Sacom's other games.

ok i think i really really really like this one

Very weird yet interesting little adventure game. I wouldn't say its the best in a pure quality sense but I personally had a great time with it (even when I had use a guide). Honestly would suggest to try it out

My favorite of the System Sacom FMV games, Lunacy feels like a fitting expansion upon the ideas laid down in the two Mansion of Hidden Souls games. I do find a great deal of charm in those games' constraints, but nevertheless I consider this an improvement in nearly every respect.

The town is a wonderfully moody place to walk around, the characters are fun, the music is great. I wish the English voice actors were credited, because by god does one of the characters sound like the scientist in Half-Life. One of the antagonists approaches the player character by saying "Hiya, stupid", which is one of the funniest things I've ever seen in a video game and alone makes it a game worth playing.

My only real complaint is that, like many, I do find the change of environment in the second disc to be much worse than the town of the first disc, but I appreciate what System Sacom was going for. There was also one puzzle on that disc whose solution seems to be hoping you made the correct 1-in-4 guess and reloading if you got it wrong. It's supposed to involve matching a song you heard earlier, but even listening to all the options removes your ability to complete the puzzle without reloading. Very clumsy; hopefully I missed something.

Otherwise, I absolutely love this game. Hands down my favorite of the FMV games I've been going through this month, and one I can unreservedly recommend to anyone looking for something a little bit weird. Just, like, don't pay $350 for it or whatever game collector motherfuckers are asking for it these days.

For those that love the genre of pre-rendered FMV games, I'm not sure there is a more exemplary game of the genre that is genuinely incredibly good all the way through. Every problem with past System Sacom FMV games is fixed here, and the game almost acheives what most FMV games fail to do: you feel as if you are in an evironment which is fully able to be interacted with. the on rails vibes are really toned down here. Music and setting creates a really specific atmosphere, and all the characters leave an impression. The only issue is that the game drags on disc two with a location change, but this was the most charming game I have played in years. 7/10 game, but a 10/10 experience. They really don't make things like this anymore.