The world’s most irreverent co-op action adventure returns! To rid the world of evil, again, up to four Wizards, and their guide Vlad, will traverse Midgård armed with the next iteration of the famous Magicka dynamic spellcasting system, as players reprise their roles as the most overpowered, unpredictably funny Wizards ever known to fantasy!


Also in series

Magicka: Wizard Wars
Magicka: Wizard Wars
Magicka: Wizards of the Square Tablet
Magicka: Wizards of the Square Tablet
Magicka: Vietnam
Magicka: Vietnam
Magicka
Magicka

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Reviews View More

de que adianta ser mais bonito se cagaram as magias?

Sure sure you could use Steam + Ice to beat like 90% of the game, but the real fun part is trying out new ineffective shit like Poison + Arcane + Rock then calling it "fart bomb".

Um jogo bem simples que é divertido com os amigos. É curto e um tanto questionável, mas o preço compensa.

I had fun playing this with a friend on Bananas difficulty, the campaign was pretty easy, however the challenges were quite difficult.
Its a cool game if you like games with the top down view, the gameplay is good, you cast and combine many elements into one spell and you can do a lot of awesome combinations.

I really enjoyed Magicka 1, but was so disapointed with its lack of a functioning local multiplayer. It did have local multiplayer, but it was just unplayable on a gamepad with the control set-up they had. This being the case, I was very excited when I not only heard of Magicka 2, but also that it was being developed with gamepads in mind. I am here to confirm, that BOY did they ever deliver.

On a control basis, the game is now as perfect as it's ever going to get. None of the functionality of the old methods of the keyboard-based set up are gone: There's still self-cast, AOE-cast, and weapon-cast bound to the shoulder buttons, with the beam-directional casting now bound to the direction your point the right thumbstick. Additionally, you can now MOVE while casting, meaning the whole dynamic of combat has fundamentally changed. There are still 8 spell elements, and you can pick one of the eight by pressing one of the four right-hand face buttons, and then holding L1 to toggle between the first set of four and the second set. It takes a little getting used to, but I picked it up really quick, and it's far FAR better than the horrible old method of doing different-directioned quarter-circles on the right joystick to pick elements.

Other miscelanious control and gameplay improvements are that the d-pad is now used as hotkeys for your different magicks (the specific, special spells gotten by combining different spell elements (things like haste, or revive)), and the single player mode has been improved dramatically by the addition of a familiar which will revive you upon death, and can be resummoned with the revive key. It certainly beats just having to NEVER die like the first game Xp

Other than those control evolutions, the core of the game is still good ol' Magicka. A silly story for one to four wizards led by "definitely not a vampire" Vlad, on a mission to save the world! A very light-hearted, tongue-in-cheek, self referential fantasy story, with tons of pop-culture references sprinkled throughout. My personal favorites being "Sir Antburrow," who gives you weird nature trivia when you talk to him, and "John Frost," who will warn you of an incoming cold-front from the north :wink:

Verdict: Highly recommended. The co-optional wizard homicide simulator has still got it! An action game that's still great fun to play on your own or with friends. However, I'd still be hesitant to play it with young children not only because of the somewhat complex control nature, but also because things tend to blow up into bloody chunks when killed with death magic x3