Marble Drop

Marble Drop

released on Feb 28, 1997

Marble Drop

released on Feb 28, 1997

Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.


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A somewhat niche classic from my childhood. I wrote up a more in-depth review on cohost, but to sum it up: this is a very fun puzzle game for a very specific person that has a very particular flavor to it. If you were ever the kind of person who liked those kinds of toys or Rube Goldberg machines with objects rolling down a track, it's probably going to activate your brain in a good way. If not, maybe not.

I think its enjoyable, even today, if you want to play a relaxing puzzle game. That is, until the later levels, were they start to add thousands of teleporters and god knows what is even happening. Things keep getting more complex and weirder until you reach the final level which is hilariously completely invisible. Don't lose your marbles!

If you were a child with a strange obsession with marbles this game is basically like crack