Margo is a short (30-60 min), point-and-click style slice-of-life adventure/art game. It follows the character of Margo, who has just awoken from an accidental nap. The player must complete various tasks to guide Margo through her evening, while putting up with her habit of overthinking.
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Pretty cute little slice of life. Lovely art, and the understated storytelling works pretty well. Always enjoy clicking random things to see what happens.
It's a bit too focused on requiring you to do things to progress for something that's not really a puzzle game. When it doesn't really communicate expectations, blocking progress to the next screen because the player didn't click the right things in the right order feels pretty strange and counter to the feel of the rest of the game. It would be better as more of a pure interactive storybook without halfway puzzles.
It's a bit too focused on requiring you to do things to progress for something that's not really a puzzle game. When it doesn't really communicate expectations, blocking progress to the next screen because the player didn't click the right things in the right order feels pretty strange and counter to the feel of the rest of the game. It would be better as more of a pure interactive storybook without halfway puzzles.