Master of Monsters

Master of Monsters

released on Dec 31, 1988

Master of Monsters

released on Dec 31, 1988

Master of Monsters is a turn-based strategy game.


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It's an ok tile based strategy game, but doesn't have much depth to the actual gameplay.

The music in this game is beautiful. This is the first hexagonal game I've played, and i have to say it was great. i feel like i need to read a guide (I tried the manual, it was not much help), to get a feel for all the transformations you can unlock, as well as all the spells you can do (and how to do them??), as that's not explained in game. But the actual game loop is very compelling! Gem of a game.

Things I learned from my one 8 hour battle on a small island:
- try not to let your mobs die, as once they get enough exp, they level up and transform into way stronger versions of themselves.
- the amount of bases you take defines how many mobs you can get, tho if you lose a base, you won't lose a monster if it's already summoned
- maybe take some notes as to the terrain you're on, only certain monsters can cross the plains, mountains, jungle, and ocean. usually related to their types. winged monsters can fly over the whole mountains, water beasts can't travel on land but can go all over the ocean etc
- some of the beasts have weaknesses to certain types, and i think it attacks might change based on what angle you're hitting the enemy from. somebody needs to make a type advantage chart

Master of Monsters is a turn-based strategy game playing like a mix of Civilization and Fire Emblem, it was a game developed by SystemSoft initially for Japanese computers, mainly the MSX and PC98, the game was also released on PC Engine CD. SystemSoft was known for their Daisenryaku hex games which told World War II from a Japanese perspective. Despite poor sales, SystemSoft considered "Master of Monsters" to be a success, earning it a sequel on the Playstation titled Master of Monsters: Disciples of Gaia, as well as a Japan-only sequel on the Sega Saturn. The game plays much like a board game, players summon monsters, cast spells, and move their units in a Civilization fashion to capture towers to gain resources and thwart the computer. The game can also be played in multiplayer against up to three friends. We found an issue with the computer being a little too dull sometimes, the interface and graphics were also quite forgettable on the overworld, saved by the decent battle animations. The soundtrack was our favorite part, with many catchy compositions by Hayato Matsuo, also known for Shenmue, Final Fantasy XII, and Magic Knight Rayearth.

I played this on the Sega Genesis with my cousin almost every day after I got home from school, what an old memory