Maze

Maze

released on Dec 31, 1973

Maze

released on Dec 31, 1973

Maze originated or disseminated a number of concepts used in thousands of games to follow, and is considered one of the earliest examples of, or progenitor of, a first-person shooter. Uncertainty exists over its exact release date, with some accounts placing it before Spasim, the earliest first-person shooter with a known time of publication. Gameplay is simple by later standards. Players wander around a maze, being capable of moving backward or forwards, turning right or left in 90-degree increments, and peeking through doorways. The game also uses simple tile-based movement, where the player moves from square to square. Other players are seen as eyeballs. When a player sees another player, they can shoot or otherwise negatively affect them. Players gain points for shooting other players, and lose them for being shot. Some versions (like the X11 port) had a cheat mode where the player running the server could see the other players' positions on the map. Occasionally in some versions, a duck also appears in the passage.


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Half-Century Challenge Series: https://www.backloggd.com/u/C_F/list/half-century-challenge/

HCC #4 = Maze (1973)

Maze predating Wizardry by roughly a decade is something that my mind struggles to process. The influence of Maze's dungeon crawling is immense. It's like it was copied by everything from Wizardry to Phantasy Star to Megami Tensei for decades.

Just exploring the maze got old quickly, so people were added into the maze. There was interaction between characters, with an ability to shoot motherfuckers to boot.

I don't really know what else to say. It's basically THE genesis point of first person games and the cover art is really damn charming.

Next time: Wander (1974)

Played the Macintosh rerelease, Maze Wars+! Really charming little game, though I wish I could have played with a whole bunch of people. Apparently even the original 1973 release was an FPS with corner peeking which I find particularly impressive. As cool as having an active map is in this version, though, it takes away from the main graphical interface to the point where I found myself staring more at the map than at the dungeon I was in. I'd love to somehow try the original version one day.

Lastly: "I GOT EM!"

The conceptual predecessor of all first person shooters to follow. It builds decent tension as you look for other players, but the choppy movement detracts from the experience.