Mega Man Battle Network 5: Team Colonel

Mega Man Battle Network 5: Team Colonel

released on Feb 24, 2005
by Capcom

Mega Man Battle Network 5: Team Colonel

released on Feb 24, 2005
by Capcom

Team Colonel is the second edition of Mega Man Battle Network 5. In the game, you can join forces with characters from previous installments of the Mega Man Battle series, and you can play in a new fighting mode. Team up with other cyberheroes in an effort to stop an evil organization from taking control of the global Internet.


Also in series

Rockman EXE The Medal Operation
Rockman EXE The Medal Operation
Mega Man Battle Network 6: Cybeast Gregar
Mega Man Battle Network 6: Cybeast Gregar
Mega Man Battle Network 6: Cybeast Falzar
Mega Man Battle Network 6: Cybeast Falzar
Rockman EXE Phantom of Network
Rockman EXE Phantom of Network
Mega Man Battle Network 5: Team Protoman
Mega Man Battle Network 5: Team Protoman

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Reviews View More

The better between the two

This game saved the entire battle network IP from the evil clutches of BN4

Decided to skip 4 and go straight to this since I played a lot of 4 as a kid. BN5 has the least amount of padding, an incredibly good chip selection, and fairly well design boss fights, but falls short in the story and scenario department. Things like the different locations and exploration are relatively forgettable as well.

Liberation missions are neat, mainly due to being able to use other Navis, but they can be frustrating due to RNG. Sometimes, the game just refuses to give you the chips you need to beat a group of enemies in three turns. Sure you can attribute that to having a poorly made chip folder, but I still feel like RNG can screw you over. Overall though, they're surprisingly well done.

Most of the boss fights are actually pretty good this time, but god that final boss is just awful. Due to how the final boss is designed, at least half of my chip folder was rendered useless, so I had to reload and completely remake the folder I had been using for most of the game. Having a gimmicky final boss that forces you to use a specific set of chips is just awful design in a game like this.

Oh yeah there's also that "defeat 100 samurai" minigame that's required to progress. It only took me a few tries, but Jesus Christ what the fuck Capcom?

Regardless, still a pretty good game. Think I still like BN3 slightly more, but this is definitely worth playing. Glad I could finally finish this after getting filtered by Cloudman as a 12-year-old.

Got my hopes up with the unique dungeon at the start before going back and forth between internet padding and actual dungeons. Bonus points for said dungeons being obnoxious. Disappointed with the boss fights. Biggest plus is double soul improvements. Liberation missions I actually liked but its a fraction of the game time. And that is all that really makes this one stand out. The majority is just another BN game making you run around doing errands.

More mega man battle network!!! yahoo!!!

I played this game side by side who had the protoman version. This game caused me to like the entire series as a whole way more than I had previously. I really wish this series could be revitalized solely based on the awesome experiences I had playing this game, more so than the others.