Mega Man Zero 2

Mega Man Zero 2

released on May 02, 2003

Mega Man Zero 2

released on May 02, 2003

In Zero's next mission, he falls prey to a trap set by Neo Arcadia's ruthless commander. Planning to trick Zero, he tries to use him to wreak chaos between reploids and humans once again. But, can he succeed? LAN Multiplayer. If you have two cartridges and a link cable, the players can link two GBAs and take part in a two-player game. There are three modes available to take part in: - Time Attack - Set a goal somewhere in the stage. After three tries, the player with the shortest time to the goal wins. - Enemy Battle - Defeat the most enemies from the generator within the time limit. - Get Item. - Collect the most items from the map within the time limit.


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Zero 1 was an idea, Zero 2 is where ideas were put into action, where boys became men.

Great game. Easily a step up from the first entry as well as fixing a lot of my issues with the game. Only complaint is that there was like 1 level I got really annoyed with.

A middle ground between the games before and after it, MMZ2 is an extremely solid game. It fixes a lot of Z1's rough patches while presenting plenty of new ideas to the table. It serves as a perfect predecessor to what comes after.

Basically the first game with most of the same issues, enemies and bosses, but with a worse story and lame new weapons. This really does not feel like a new game, it lacks a lot of variety and got exhausting really quickly. The level design was slightly better, but the game really did not stand out. I am still excited to play the rest though.

now this is an improvement in everyway! it's alot more enjoyable than zero 1 and i would recommend it!

É bem melhor que o 1 porém faz muito reuso de assets