Mega Man Zero 4

Mega Man Zero 4

released on Apr 21, 2005

Mega Man Zero 4

released on Apr 21, 2005

Mega Man Zero 4 is a video game created by Capcom and Inti Creates for the Game Boy Advance in 2005. It's the fourth and final installment in the Mega Man Zero series, making Zero the first Mega Man subseries to see a proper conclusion. The game introduces the Zero Knuckle, a weapon that lets Zero steal other enemies' weapons and use them for himself, as well as a new mechanic where Zero can alter weather conditions before entering one of the eight main levels.


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Yet another amazing story in the zero subseries. Many enemies are reused and the weather effects are most of the time outright annoying. The Z knuckle also felt really useless in many situations compared to the recoil and chain rod. In general tho this is my favourite lineup of bossfights in a zero game and most oif them are great. I liked the simplification of the cyber elf systems and menus however having too choose between different powerups is straight up stupid.

If 3 was the peak, 4 was the very aggressive, mostly unfun valley. Ending was amazing though.

Wild ride man.

I was all over the place thinking about this game, thinking like an 8, 9, or 10. As you can see from my rating, I thoroughly enjoyed it despite all the flaws.

Admittedly, stages and bosses varied in terms of how much I enjoyed them. It was only once I got into the crafting system and how they reworked Cyber Elves that I really started getting into the flow of this one. An odd choice though was changing the requirements for EX skills from getting an A/S rank to what weather you play the stage in.

There are so many odd mechanics that make it into this one, as well as some questionable design choices, but for the most part, they absolutely stuck the landing for me. Incredible game and just overall an incredible series of games.

One of the most perfect endings to a series ever. Not quite the perfection that came before it. This game has new ideas and not all of them work perfectly. But it serves its ultimate purpose of being an ending spectacularly. If MMZ3 is an 11/10, this is a 10/10.

A perfect conclusion to the series. Reploids and humans finally found peace! ...even for a short period.