Mercs

Mercs

released on Dec 31, 1990

Mercs

released on Dec 31, 1990

The players are members of a covert counter-terrorist team of mercenaries known as the "Wolf Force". The aim of the game was to rescue the former President from rebels in the fictional African country of Zutula, which bears resemblance to the apartheid regime in South Africa. The game has six main levels, plus the final level where your mission is to rescue the former U.S. president from the Hercules Transport. The game's arsenal include real-world machine guns, shot guns, flame throwers, and grenade launchers. Several missions even have pilotable vehicles available.


Also in series

Mercenaries Blaze: Dawn of the Twin Dragons
Mercenaries Blaze: Dawn of the Twin Dragons
Mercenaries 2: World in Flames
Mercenaries 2: World in Flames
Mercenaries: Playground of Destruction
Mercenaries: Playground of Destruction

Released on

Genres


More Info on IGDB


Reviews View More

Joguei no CAPCOM Classic Collection de PS2.

Jogo desnecessariamente difícil

Variedade legal de veículos e armas para a época.

Peguei pra testar em uma coletanea no psp e quando vi zerei o jogo. É muito divertido de jogar com ficha infinita mas no modo original devia ser um inferno de frustrante

Peguei pra testar em uma coletanea no psp e quando vi zerei o jogo. É muito divertido de jogar com ficha infinita mas no modo original devia ser um inferno de frustrante

While it was nothing really all that special whatsoever, as well as its severe case of arcade syndrome, the original Commando by Capcom was a decent enough game. It made for a good amount of fun, going around, shooting up every single other enemy soldier that wasn’t me, dodging what feels like an infinite amount of gunfire at every turn, and taking down plenty of big bad bosses along the way. But again, you wouldn’t think that a game like that would really lead to anything more, given how generic it is compared to others at the time, and yet, it ended up spawning a little series that would get a handful of titles sparingly overtime, such as five years after the original, where we would get the sequel NOT called Commando 2, but instead called Mercs. Like with the original game, Mercs really isn’t anything all too special, especially for the time it came out, but when compared to the original game, it is an improvement in just almost every way, and I would say it is pretty good for a short arcade title. I wouldn’t say it is a game that you NEED to play immediately, but it is one of the better titles from Capcom’s arcade days.

The story is about three big buff manly men going to save the president in an African country after being kidnapped by an apartheid government, which is definitely the most 90s action-movie/game plot that I have ever heard, so it works for this game, the graphics are pretty good, being an improvement over the original game, but they aren’t really all that special when paired alongside other games of that era, the music gives off just the right vibes to fight alongside this classic action arcade setting, so it works in all the right areas, the control is pretty simple, yet it works well enough, with no noticeable issues to be found, and the gameplay is very basic for the time it came out, but it is a substantial improvement to what came before it, and it can be a pretty fun time with the right people.

The game is your typical run and gun game, where you take control of either Joseph Gibson, Howard Powell, or Thomas Clarke, which have got to be the most generic-ass names ever for the most generic Contra-wannabes I have ever seen, go through a set of six levels through various standard locations that you would expect to see from this type of game, take out as many of the endless enemy soldiers as you can, gather plenty of powerups, health items which can actually increase your health bar, and weapons to help you out along the way, and take on plenty of standard bosses for this type of game that will put your skills to the test in seeing how much arcade bullshit you can dodge at once. We have heard this same song and dance time and time again, so there is nothing new that we can add to it, but what we can add is that, again, compared to the original Commando, this is a much better game.

The original game was very basic, where you just had your simple, puny gun, and you shot down everybody with little to no variety thrown in. It worked well enough, but thankfully this game brought the series back up to where it should be with the amount of powerups and variation that you have in this game. You get access to several weapons to choose from, such as a flamethrower, a machine gun, rockets, and a spread gun, with each of them upgrading quite a bit as you collect powerups to upgrade them. In addition to this, you also get bombs that you can use to give you an advantage over enemies, especially bosses, and throughout plenty of levels, you do get access to several vehicles to drive and cause destruction with, such as a car with a turret on it, a boat with a turret on it, the… turret by itself, which isn’t a vehicle, but you get the idea, and even a motherthumping TANK! Yeah, this stuff may not sound like much if you are familiar with the run and gun genre, but not only does this make this game much more appealing when compared to the previous, but it also separates itself from others with its top-down perspective, and anyone who is new to the run and gun genre would probably be able to jump in and have a blast with it… if they can get past the difficulty. But hey, unlike the original game, you do get a health bar, so you don’t die in one hit, so that should help things out.

Unfortunately though, this game does carry over a problem from the original that isn’t really made all that better here: the arcade syndrome. There will be plenty of moments where there is too much shit happening on screen, and you are given very little time to properly maneuver around their fire and fire back at them, which does suck. I get it, it is a game from 1990, but they couldn’t have at least eased up just a little bit in the five years since the original game? And not only that, but really, when compared to every other run and gun game at the time, again, it is pretty generic. All of the features that this game offers has been served up in much better packages before and since, so there really isn’t any reason that you need to jump into this one immediately, unless you were a big fan of the original and you wanted to see where the series progressed from there.

Overall, despite its unoriginality and its case of arcade syndrome it just can’t shake, Mercs is a pretty damn good sequel to the original Commando, and as a game on its own, it can be pretty fun to play, especially if you have two buddies to help you along the way. I would recommend it for those who are big fans of the run and gun genre, but for anyone else who couldn’t care less for the genre, you will probably find better choices elsewhere. Besides, it’s not like this game is gonna get a sequel or anything like that…. certainly not one made after 18 years of nothing………. definitely one of the most random retro revivals that I have ever seen.

Game #359

Decent run and gun arcade action. Gets a little repetitive after a few levels, but there's only 6 or 7. My favourite weapon was the flame thrower because you could hold the fire button down instead of keep mashing it.

Played it on the Evercade EXP in TATE MOOOODDDDDEEEE. Takes some getting used to as it's not that comfortable with my big hands.

[Capcom Arcade Stadium]
Credit spammed my way through this. I seemed to do better with the flamethrower than any of the other weapons. Good graphics. Solid gameplay.