Monstrum

released on May 20, 2015

Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe. Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?


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Fun rogue-like horror game, even with the hilarious glitches.

I like it. Nothing new tho'. Quite terrifying, kind of a lot to explore but there are other games such as this which I'd say are better. Granny for example would be the way to go.

One of the few horror games that evoke genuine fear for me. Monstrum has you running around a massive maze like ship searching for various parts and tools to help plan your escape. One of three monsters will be randomly sent out to find, hunt, and kill you, each having their own unique mechanics and design. The game's most terrifying aspect is dying to a monster, erasing your progress and having you start all over again. A genuinely terrifying experience.

An absolute masterpiece within the indie horror genre. Monstrum has a simple premise, you wake up on a cargo ship with the task of escaping it through one of three methods. But you’re not alone on this ship, something is hunting you as you work towards a means of escape.

Monstrum trades in cheap jumpscares for an incredibly eerie and unsettling atmosphere where its scares comes from the eventual chase sequences when you have been spotted by a monster. The ambience that plays throughout the ship as you walk around the derelict halls can stress you out and the chase music really employs a sense of urgency and quick thinking when you’re being chased by a monster.

Speaking of monsters, one of three monsters can randomly appear on a playthrough with varying levels of strength, speed, intelligence alongside various ways for the player to tell when they are nearby.
You’ve got the Brute who can smash down doors with ease and can almost match the players speed in a chase, but he lacks intelligence and can be tricked easily with distractions and gives up searching for the player quite easily. You can tell when the Brute is nearby with his iconic loud and heavy footsteps that you can hear as he stomps around the ship.
Then there’s the Hunter, who has average speed, strength and intelligence across the board, but instead of walking around the ship on foot, she travels through the vents and is always stalking the player from there and can burst out of a vent if the player makes the slightest mistake. You can tell when the Hunter is around when you can hear the sounds of her moving in the vents and when you see her egg sacs appear on the walls of the ship, meaning that she knows you’re in the area, waiting for the right moment to emerge.
Lastly, you have the Fiend, who is slow in a chase, is the “weakest” of the three but makes up for it with intelligence. The Fiend is smarter than the other monsters as it knows when it has been tricked, so don’t rely on distractions to lure it away often. It also has multiple abilities up its sleeve. It can stun you for a few seconds if you stay in its line of sight for too long and it can telekinetically close and lock doors in a large radius, effectively trapping you. The Fiend levitates around the ship, so it doesn’t walk and produce audible footsteps like the other monsters, so you need to rely on sight more than sound to know when its nearby. The main way to tell when the Fiend is nearby is that the Fiend causes all lights in a certain radius to violently flicker when he is close.
Alongside the three monsters, you also have three escape routes: the Life Raft, the Helicopter and the Submarine. Each escape route needs its own objective items in order for you to actually use it to escape and each escape route can be judged on how difficult it is based off of the items required and if a key component of the escape route can be destroyed by the monster, rendering the escape route impossible to complete if the player lets the monster destroy this component.

One of the main selling points of Monstrum is its great replay value, which is great because if you know what you’re doing you can probably beat the game in an hour or less, so most of your playtime with this game will come from replaying it. The map is procedurally generated, with each deck being completely different on each replay. The monster is randomly chosen from the three listed before and items will be located in different places. And with the three escape routes, you have a combination of nine possible endings to strive for. Very few indie horror games have this sort of replay value, with most only going as far as to randomise the locations of a few items.

However, Monstrum is pretty difficult for newbies as they probably wouldn’t know how each monster works until after a couple of failed runs. Monstrum also has permadeath, so if you die, it’s back to square one on a newly generated ship, with the chance of a different monster with all items located in a different place from the last run.

Overall, Monstrum is an easy recommendation for horror fans and indie shills if they’re looking for a horror experience that’s not the usual “horror for kids” game that 90% of indie horror games aim towards these days (and I say this as a Fnaf fan too)