Monument Valley

Monument Valley

released on Apr 03, 2014

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Monument Valley

released on Apr 03, 2014

In Monument Valley, the player leads the player-character princess Ida through mazes of optical illusions and impossible objects, which are referred to as "sacred geometry" in-game, as she journeys to be forgiven for something. The game is presented in isometric view, and the player interacts with the environment to find hidden passages as Ida progresses to the map's exit. Each of the ten levels has a different central mechanic. Interactions include moving platforms and pillar animals, and creating bridges. The player is indirectly cued through the game by design elements like color, and directly cued by crow people, who block Ida's path. Critics compared the game's visual style to a vibrant M. C. Escher drawing and Echochrome. The game includes a camera mode where the player can roam the level to compose screenshots. It includes filters à la Instagram.


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Thows away cool puzzle ideas a little too quickly, but pretty rad otherwise.


Easily one of the best experiences to be had on mobile platforms.


A tad simplistic but hey, perspective puzzles! That box level was pretty nifty.


the most gorgeous thing i’ve ever seen in my entire life


I so wanted to love this game, and did love the visual style, but the puzzles are painfully easy. There is a constant weight of lost potential as each level returns to the same kinds of choices instead of ever finding new ways to utilize the space and shapes beyond the initial pitch of the game.