Monument Valley

released on Apr 03, 2014

In Monument Valley, the player leads the player-character princess Ida through mazes of optical illusions and impossible objects, which are referred to as "sacred geometry" in-game, as she journeys to be forgiven for something. The game is presented in isometric view, and the player interacts with the environment to find hidden passages as Ida progresses to the map's exit. Each of the ten levels has a different central mechanic. Interactions include moving platforms and pillar animals, and creating bridges. The player is indirectly cued through the game by design elements like color, and directly cued by crow people, who block Ida's path. Critics compared the game's visual style to a vibrant M. C. Escher drawing and Echochrome. The game includes a camera mode where the player can roam the level to compose screenshots. It includes filters à la Instagram.

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Juego de puzzles bastantes cortito en el que la geometría y las perspectivas juegan un papel importante. En cuestión de historia pues como tal no hay una, así que solo es cosa de preocuparse por resolver el reto que nos presenta el nivel y pasar al siguiente.

Realmente disfrute de Monument Valley, para ser un juego de celular está bastante bien. Creo que también tengo la secuela así que estaría bien darle un vistazo.

Gorgeous puzzle game. Love the mind-bending perspective stuff.

Played once again via the PC port that came out JUST today. It's not an particularly difficult game, but it's one that is an entire experience all on it's own, and just feels nice to play on top of that. I'm so fucking glad we can finally play this and the similarly excellent sequel, on something that's not a phone now.

A very neat perspective fuckery puzzle game that's extremely well suited to phones. The many interactable objects work really well on the touch screen, and then when you're ready to move your princess tapping where she should go is very intuitive. The world has a lot of style with great color choices and shading that make the minimalistic palaces feel grand and stately. Throughout the length of the game the optical illusions not stop being neat, and they spice up the puzzle based journey nicely.