Morphies Law

Morphies Law

released on Aug 20, 2018

Morphies Law

released on Aug 20, 2018

Each weapon hit transfers mass from the victim's inflicted limb to the corresponding limb of the wielder of the weapon. As an immediate consequence, skilled players become tall and easy to hit, whereas beginners shrink until they become difficult targets. Highly skilled players may therefore play with casual players in the same match and both can enjoy Game. Your skill will not be expressed by your kill-death-ratio, but by your body size.


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This was a super inventive concept! I haven’t seen another shooter as creative since Splatoon originally hit the scene. I believed this thing would take off back at the beginning of its life, but unfortunately it had a short-lived run, which definitely affects its score, since it is an online shooter. I think the graphical style is really unique, incorporating lots of traditional Mexical Dia De Las Muertos imagery in these historic-culture feeling vistas, but I also think they could be more polished in general, and also be more conducive to gameplay, as some elements of the game made the gameplay a bit vague as to its functions. I also feel like the core mechanic of growing in size as you take down enemies could have been implemented in a cleaner way, although the concept in and of itself is very interesting.

I was SO excited for this for whatever reason and, no exaggeration, the game was genuinely dead from day one and it was just not fun either.

Was pretty fun to screw around with and was pretty funny at times, but I honestly forgot I ever had this.