MorphX

released on Oct 23, 2008

Aliens have attacked Earth, killing millions in mere seconds. In a desperate attempt to retaliate, world leaders defended themselves with nuclear weapons. Now the aliens populate the planet, the world is a wasteland and the few remaining human survivors are relegated to dwelling in sewers, subways and basements to plot their revenge. An action-packed third-person shooter, MorphX drops players into the middle of the fallout in Moscow, Russia. As part of the new resistance, players awaken in an alien laboratory with the option to enhance their stamina and health with Alien DNA, but at the cost of gradually turning into a monster. In an effort to fight the aliens and find an antidote to the mutation, players can choose to either use the Alien DNA to their advantage, or reject it and focus solely on collecting a variety of weapons to take down their enemies.


Released on

Genres


More Info on IGDB


Reviews View More

One of the finest examples of early days of russian game dev and that should be telling to you

Hooooooollllllllly fuck dsude its the Morphx Dude hooooooollllyy shit dude im morphi9nggg hooolllyyy fuck dude help

MorphX (also known as The Swarm and Симбионт) is a janky mess, but it's the kind of janky mess some gamers might have a lot of fun with. The concept is intriguing: a third-person action adventure that blends elements of Half-Life and a hypothetical version of Quake IV where the player character's Stroggification actually substantially impacted the gameplay. Of course, if the execution had been equally strong the Xbox 360 port (the only version widely available in the West; I played the PC release with a fan-made translation patch) wouldn't have a Metascore of 33/100. However, if you can forgive graphics that were dated in 2008, repetitious bombed-out city environments and a pervasive lack of refinement, MorphX plays well enough to make its exploration of its premise worthwhile.

The game begins as a rather clunky third-person shooter, but it soon introduces hack and slash mechanics that come to dominate the experience. The melee action has a quick but loose feel to it that vaguely reminded me of Raven's X-Men Origins: Wolverine. Restrain yourself slightly and you'll be able to siphon some health and energy from defeated enemies, or you can just hack away and reduce them to gibs. There's an ability that allows you to get sizable amounts of health back each time you strike a foe, with the added bonus of slow-motion to show off the resulting carnage. A cute touch is the dedicated kick button, which allows you to stagger some enemies and sends the game's headcrab knock-offs flying through the air. Despite their generic designs, the aliens are quite fun to fight against. Spotting the outline of a cloaked assassin-type enemy sneaking up on you before slashing him or delivering a finisher against a chain gun-wielding heavy can be very satisfying.

Tying this all together is the character progression, which is handled through a series of tile-connecting puzzles that you continually acquire new pieces for. These can be rearranged at any time, allowing you to adapt to circumstances and optimize the tile placement on upgrades you want to max out permanently. This is a legitimately clever system and I would love to see it implemented in games with decent budgets.

I wouldn't say MorphX is hidden gem by any means, but given its reputation I was pleasantly surprised by it. Perhaps the best summation of the game I've found is a Google Translated sentence in a review from the Russian publication Igromania: "This is trash in a good sense of the word: violent, dynamic, and in some places even funny."

Kinda miss when games like this got made