Muchi Muchi Pork!

Muchi Muchi Pork!

released on May 26, 2007

Muchi Muchi Pork!

released on May 26, 2007

Muchi Muchi Pork! (むちむちポーク! Muchi Muchi Pōku!?) is a 2007[2] arcade bullet hell cute 'em up developed by CAVE, and published by AMI.


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If a woman is going to moan in my ear every time I graze a single danmaku bullet I'd at least prefer for her to be real. But I guess we shoot-em-up players gotta take whatever we can get

Extremely energized and vibrant, Muchi Muchi Pork institutes many of Cave's modern standard mechanics like medal chains and utilizes a simple two-weapon swapping mechanic to keep things fast and fluid. It stands out instantly from its design and then keeps player attention with a perfectly short five stage runtime and uplifting music.

Also if you like LOVE pigs or something this game is your game of the year. They're everywhere.

In tears as I'm typing this nature is slowly starting to heal. this is probably the first good game Yagawa programmed and I'm simply amazed by it being genuinely fun. first game to put the based in the medal based chaining I don't even like fat bitches but by now I'm not so sure anymore.

emulate the collection on xenia. do NOT touch the pink sweets button.

Pierce Brosnan's favorite game

As far as character study goes, getting proficient at this game is one step below climbing Fushimi Inari Taisha to shitpost and one step above organizing Vtuber sneezes on perceived viscosity.

Never before in the history of the STG genre had such a elegant, beautiful shmup been devised. From legendary master of the genre, Shinoubu Yagawa - programmer of battle garegga and armed police batrider - we get his magnum opus.

MMP is a game of such a tight, focused design, building on the foundations of Battle Garegaa and Ibara, and retaining the core game flow of medal chaining, rank management, and the general control, but meshing with a far more CAVE-y, Bullet Hell design in general, which forms for a super unique mix of styles and works really well.

Team this with an amazing narrative and presentation - the tale of earth fighting back against a military dictatorship over the battle over which is better - Beef or Pork, and the subsequent battles over rural japan that take place in it's wake, as our three heroines - each having been disfigured by the enemy prior, make a final stand. Weaker games would lack the pathos to truly deal with the moral quandries of this situation, but Muchi Muchi Pork remains reserved, polite, and nuanced throughout it's short running length.

And there's such an astounding use of metaphor, as our lead characters are both transformed into vile, monstrous chimeras, and then forced to fight against those they have been transformed into - and why do other farm creatures show up in a game so focused on the consumption of pork? In many ways, the game could be considered a companion piece to Bong Joon-Ho's Okja - where a metaphor of consumerism and the cost of it echoes throughout the whole game. And all the imagery is so interesting - our heroines fire what is described as a LARD LASER - by picking up pigs from the ground or the air and... consuming them? Even though they have become half pig themselves? Truly, every frame of this game brings up so much intrigue. Im currently planning a 7 hour long video essay on the topic of symbolism within just this game alone, it has had that much of an effect on me.

And in the end it all comes together to form a truly spectacular package, something no other shmup - hell, no other game can truly compare to - wait hold on, i'm getting handed a note -

"It's just a thicc pig-girl bondage fetish shmup, dude."

Happy April Fools, everyone :D