Mugen no Frontier: Super Robot Taisen OG Saga - Exceed

Mugen no Frontier: Super Robot Taisen OG Saga - Exceed

released on Feb 25, 2010

Mugen no Frontier: Super Robot Taisen OG Saga - Exceed

released on Feb 25, 2010


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This game is a sequel to Super Robot Taisen OG Saga: Endless Frontier, which improves on the previous game in many aspects.
First of all, it never got an official English release, but gladly, there is an English fan translation that was finished in 2019. So thanks to all who worked on it, without them, I wouldn't have been able to play it!
The graphics are a clear improvement over the first game, especially the overworld looks much better, and the sprite work is still fantastic.
The gameplay is still very similar to the first game, and again, I really like it.
Regarding the characters and the main cast, I think it's pretty good. Alongside the old characters, we have some great new additions, like MOMO from Xenosaga. (It's fantastic to see her together with KOS-MOS, I love Xenosaga and always when I see Saga characters in other games, it's just really great and makes me happy. Yeah, I think you can tell that I'm a big Xenosaga fan from all the reviews I've done for the crossover games that have KOS-MOS in them.)
My only problem were the new protagonists, Aledy Nashe and Neige Hausen, I didn't think they were nearly as interesting as Haken Browning and Kaguya Nanbu in the first game. Especially, Aledy didn't really leave an impression on me. But this wasn't really an issue, because Haken and Kaguya still have a very important role in this game, and when we get Haken as a playable character, it almost feels like he's again the main protagonist, which I honestly think is good because, imo, he's a much more interesting and fitting character. I guess it would've been better if they didn't have Aledy as a protagonist in the first place.
The humour and story are also really enjoyable. I think you can really see in this sequel, that the developers tried to improve on the previous game in every way, and I think they mostly succeeded. Overall, I had more fun with the sequel, and if you liked the first one, it's definitely worth checking this one out!
I'd also like to see more smaller projects like this from Monolithsoft in the future. So with these two games, they did a pretty good job, in my opinion.

I love the gameplay but the plot is actively infuriating, same as the original OG Saga. I don't know how to explain it to the writers but after a certain point making boob jokes and the whole gay predator bit is a pathetic excuse for comedy. Would genuinely be one of my favorite games on the DS if the story didn't suck this much. Couldn't bother to finish it, I had enough in the first game.

While the first Endless Frontier was not a good game, Exceed is, as it made small but worthwhile improvements to the formula. The biggest change is the addition of an "Evade Gauge", which now telegraphs when enemies could nullify your damage should you break the combo. No more will it be left to complete chance whether or not breaking the combo would screw you over. In addition, you also can nullify enemy damage by expending 50% of the special meter and the enemy doesn't have to break their combo to allow you to do it but i've noticed that this only works sometimes. There'd be times where i have enough to nullify but the prompt never came up so i just had to eat a massive combo. Other improvements include not putting in boss fights every two rooms, being able to swap party members mid-fight and the addition of Assist Characters which simultaneously increase the party size by a lot without making them actually playable. The COM system also gets a bit reworked, certain combo routes expend less COM so it would be ideal to find these routes....but honestly the COM system still kinda sucks so i admittedly did turn on cheats to keep COM at max, which honestly made the game a bit smoother. I can safely say tho that i did not turn on every cheat imaginable like in Endless Frontier so that's a plus. However, while the fighting game/RPG hybrid style of combat is still fun, i do feel like some battles could drag a bit so the game as a whole feels longer than it is....kinda the reason why i burned out earlier in the year and had to place this game on hold for a while.

As far as the non-gameplay side of the things, the game itself just looks better than the previous one. The UI is cleaner, the sprites have been touched up and the remixes are better too. The character writing is fun too, this game is not serious at all and much like the Project X Zone games, there is a lot of fun banter here. Fun and horny because everyone who isn't MOMO from Xenosaga is sexually charged in this game. Like there's something kinda amazing about everyone just being incredibly horny. This is a trend throughout this crossover series in general but i think the horniness really reached it's peak in these two games. And while the plot itself is not serious, i do like there being actual villains this time when there barely were any in the first game and i especially like that some plot elements ended up planting the seeds for Project X Zone 2, a game that would be released five years later.

Though i went out of order, this wild ride of crossovers that began in Namco x Capcom and ended (as of now) in Project X Zone 2 has come to an end. While Endless Frontier Exceed isn't as good as Project X Zone 2, it's still a decent game and i'm glad i was able to end this series on a high note, both in chronological and personal play order. Once again, Monolith Soft was able to prove that they know the science of improving a game.

It had amazing animations and fun combat initiatives. Just wish it wasn't as long as it was and didn't have awful dialogue (at certain points) and fanservice.

Best video game ever. All the updates and additions to the gameplay bring it to its utter peak as it addresses all of the miniscule issues with the first game (too much enemy forced evasions, no party member swap in-battle) and adds a ton of new systems (SP regen post-battle, Assist System, multi-target finishers, player Forced Evasions, etc.) while still keeping it fairly challenging. More playable characters, more areas, more bosses, a dozen assist characters, and just kino all around that makes people who enjoyed the first game unable to catch their breath with how much epic the game throws at them one after the other. Absolute Kinology/10.