Mystic Towers

Mystic Towers

released on Jul 15, 1994

Mystic Towers

released on Jul 15, 1994

As Baron Baldric, you’re charged with keeping the peace for the common folk of the land. But when the grand Lazarine Towers are overcome by dark forces, you must wield your magical staff and set out to make things right. A love and affable character, Baldric will win your heart with his mannerisms and charm. And yet this not-so-young hero can still kick ass if he has to - the Baron wields a staff like nobody's business!


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Say what you will about the game design, Baron Baldric is a certified badass octogenarian.

Mystic Towers is weird because there are a lot of mechanics that individually would be considered bad but work well as a whole. Enemies have a lot of HP but it encourages the player to use traps (that deal more damage than weapons) or wait until they’ve explored the tower and gotten more powerful magic. That double attack powerup is a godsend because of it.

The latter involves scouting ahead and exploring which the game emphasizes in multiple ways like searching for the bomb and using it to destroy the monster generator so you can stop monsters from respawning before you’ve even vanquished too many of them. You can’t spend too much time messing around because you have food and drink mechanics to look after and while drink is infinite if you find a fountain, food is not. There is food laying around though and enemies drop more when killed.

The game’s biggest flaw is that actually hitting enemies with your projectiles is a pain. They will often move out of the way. There needed to be some way to trap them or maybe your shots could have homed on enemies a bit.

So I was able to suspend my nostalgia to look at this game more objectively, but I do have nostalgia for this game. When I played the shareware version as a kid, it was a lot of firsts for me. It was the first game to play with this weird isometric perspective– the controls probably took some getting used to. The inclusion of food and drinking mechanics and having that countdown clock active at all times was intense. I think what I’m nostalgic about the most with this game is the atmosphere. It’s a very interior game and, because of that, very cozy. Despite all the monsters the towers of Mystic Towers are very welcoming. Funny enough, I believe that when I first played Mystic Towers, I never got the music working which would make the game more atmospheric, I think, and maybe even creepy.