Naruto: Rise of a Ninja is an Xbox 360-exclusive video game developed by Ubisoft Montreal, making it the first Naruto game to be developed by a non-Japanese company. A sequel titled Naruto: The Broken Bond was released in fall a year later.
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This game is a lot of fun. It mostly feel like an rpg, but is also a fighting game and a platformer. A must for any Naruto fan.
Note: It doesn't really stick with the story and it can get a little bit repetitive. But it's a short 15 hour long game and thus is still worth going through. I highly recommand it.
Note: It doesn't really stick with the story and it can get a little bit repetitive. But it's a short 15 hour long game and thus is still worth going through. I highly recommand it.
Esse jogo teve uma idéia interessante mas que acabou dividindo opiniões, o mundo aberto e explorar Konoha é muito daora, juntos os coletáveis e as sidequests, já o combate é algo que não me agradou muito, tentaram fazer algo novo e legal pros jogos de Naruto, porém, preferiria que fosse aos moldes dos Ultimate Ninja ou Ultimate Ninja Storm
while many anime games these days settle for a 3D arena fighter, ubisoft threw caution to the wind and shit out an open world (sort of) naruto game with a focus on replicating the movement of the series - and the actual movement feels pretty good! great sense of speed, stops on a dime, mostly co-operative camera.
its just everything else that doesn't. calling the core fighting game-style combat anemic is an understatement, and the missions that aren't story related are extremely dry and often involve a long stretch of backtracking for about 30 seconds of new content. its trying.
additionally, while the game features clips from the show, it also features different voice actors for most of the minor cast, including iruka, jiraiya, sarutobi, and ebisu - and they are all extremely canadian and cannot pronounce ramen to save their life. everyone in this game says "ray-men" and it drives me up a wall.
this feels like a tech demo. fingers crossed the sequel irons the kinks out - and hires the voice actors.
its just everything else that doesn't. calling the core fighting game-style combat anemic is an understatement, and the missions that aren't story related are extremely dry and often involve a long stretch of backtracking for about 30 seconds of new content. its trying.
additionally, while the game features clips from the show, it also features different voice actors for most of the minor cast, including iruka, jiraiya, sarutobi, and ebisu - and they are all extremely canadian and cannot pronounce ramen to save their life. everyone in this game says "ray-men" and it drives me up a wall.
this feels like a tech demo. fingers crossed the sequel irons the kinks out - and hires the voice actors.