Natsu-Mon! 20-seiki no Natsu-yasumi

Natsu-Mon! 20-seiki no Natsu-yasumi

released on Jul 28, 2023

Natsu-Mon! 20-seiki no Natsu-yasumi

released on Jul 28, 2023

Natsu-Mon! 20-seiki no Natsu-yasumi is an adventure game where you spend a summer as a boy. Catch insects, fish, swim in the sea, and interact with the towns people. You can also travel to neighboring towns by train and participate in festivals at night. By experiencing various things, the things you can do and the places you can go will expand.


Released on

Genres


More Info on IGDB


Reviews View More

Very cute, very charming. Played like 3 hours? I don't recommend it as a game. I agree with the other reviewers (who rated it highly). Maybe I'm just not in the right mood, but there's 3 aspects to the gameplay:
1) exploring
pretty good, you can walk around a lot. not much to do though. hard to tell which places are worth going.
2) talking
I didn't get to where the "main story" takes off but it wasn't so rewarding thus far. Am I the only one who would take a timeskip dating sim version of this lol?
3) collecting
Boring, really. Click on a bug, collect bug #27/200.

I could see this being a super money-hungry gacha game, it has about that level of gameplay. I mean it's a Spike Chunsoft game so don't get your expectations too high. Idk, I just wasn't rewarded enough. My expectations are stupid high these days though so keep that in mind.

Very charming and cute. It's more or less what you'd expect from the concept - an open world spin on Boku no Natsuyasumi. There's lots to do in it and it feels great to just roam around. Plenty of interesting and cute character interactions and lovely music and presentation.

My biggest problem is that the switch doesn't run the game very well and it's often noticable. The draw distance isn't great and the framerate drops in certain areas. Worth a try though, and the language is quite simple if you want to use it for practice.

It's interesting to bring the summer vacation game formula to full 3D, but I'm not sure if borrowing so heavily from open world-isms was the way to do it. Something more in the vein of Yakuza games or A Short Hike might have been more effective, especially because this game doesn't have the sandbox mechanics that are needed to make open worlds 'work'. Still, it's cool to have a full 3D map to explore for summer vacation things, it's just too big. The idea of there being multiple towns in the world you can take a bus or cross a mountain to is neat. I also appreciate that the character design is nontraditional. The story I didn't play enough to get in to, but what I read seemed charming in its best moments and involves a travelling circus staging performances (and you get to help in deciding the performances)

God if this doesn't come westward I swear I'm just going to play through it with the google translate camera pulled up the whole time.