An expanded game of Hyperdimension Neptunia Re;Birth1
Arrange Mode is a new mode for Go! Go! 5D Game: Neptunia reVerse, the upgraded version of Hyperdimension Neptunia Re;Birth 1, coming to the PS5 in December 2020 in Japan.
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It's Neptunia 1 again (Wow big surprise that never happens) except on PS5, with some quite pretty graphics that 100% would work on PC but for some reason didn't get ported. + a fishing minigame that isn't in any other version.
I haven't actually finished this version yet since I've finished Rebirth 1 about 8? times now and this is just the same again except prettier and on a console I never use
I haven't actually finished this version yet since I've finished Rebirth 1 about 8? times now and this is just the same again except prettier and on a console I never use
My first Neptunia game, that happens to be the PS5 enhanced port of the PS4 enhanced port of the Vita remake of the original PS3 Neptunia game, which probably makes it a good spot to start. It's a very silly game, full of memes and game references, but that's kind of the reason I found it fun. The main cast is very charming, with a lot of funny moments and interactions, and the main story, while nothing of note, is serviceable for the kind of game this is.
Gameplay wise, the game is rather simple, with short dungeons and a lot of mechanics that are based on grinding those dungeons. What's disappointing about mechanics like the Plans is, that while they're allowing you to grind to make gear new for example, this gear often becomes irrelevant at the very next chapter. Difficulty wise, the start felt kind of harsh but once you have standardized the party and unlocked all the systems, it's leaning to the easy side.
Overall, it's a very enjoyable game, mainly due to its short length, it kind of never felt tiring to play and due to its nature it's very comfy as well. It's certainly no masterpiece, but I'm giving it a rather generous score as I actually had fun with it despite its shortcomings. I wish they had put a bit more effort on the latest version of the game though, as it barely looks different compared to the vita version.
Gameplay wise, the game is rather simple, with short dungeons and a lot of mechanics that are based on grinding those dungeons. What's disappointing about mechanics like the Plans is, that while they're allowing you to grind to make gear new for example, this gear often becomes irrelevant at the very next chapter. Difficulty wise, the start felt kind of harsh but once you have standardized the party and unlocked all the systems, it's leaning to the easy side.
Overall, it's a very enjoyable game, mainly due to its short length, it kind of never felt tiring to play and due to its nature it's very comfy as well. It's certainly no masterpiece, but I'm giving it a rather generous score as I actually had fun with it despite its shortcomings. I wish they had put a bit more effort on the latest version of the game though, as it barely looks different compared to the vita version.