Nichijou: Uchuujin

Nichijou: Uchuujin

released on Jul 28, 2011

Nichijou: Uchuujin

released on Jul 28, 2011

Nichijou: Uchuujin is a visual novel based on the manga series Nichijou, where the player takes the role of a producer from "Galaxy TV" running the television series Nichijou, whose objective is to keep the ratings high by correctly deciding on what unusual situation to insert in the show.


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it's like trying to read a 4-koma on an iOS app while being bombarded with adverts every 3 minutes.

to see a single ending it will take around 3 hours and require you to do roulette sequences, mashing minigames, and sit through several animations... 24 times, each loop.

after a little over 13 hours i had obtained 4/33 endings and sore digits for my troubles.

i like nichijou because of its animation and comedic delivery. there is nothing of the former and the latter is often undercut by the excessive bloat of mini-games and idle moments. only half of the game is voice acted, and for a game with so much CG you'd expect a more kinetic experience. often times you are just simply left filling in the gaps while staring at static character portraits. for example when Misato fires her weapons the screen simply flashes white, or when Daiku starts practicing go-soccer you just have to infer something amusing is happening from prior knowledge of the show.

a bummer, because i think the concept and the way the game is designed -could- actually make for a successful 'everyday' game that you play in small bursts. the game takes place over 8 hours in a single day with skits occurring every 20 minutes on the map. within each skit there is a set-up and an outcome that can vary depending on 3 moods - moods that can also affect which additional characters show up for the event. this in itself creates for a pretty massive amount of variance where you could actually see yourself becoming immersed in the daily lives of these characters.

but yeah, those damn minigames...

maybe if they had let you schedule an 'hour' at a time (instead of the 20 minutes) then skits would play uninterrupted and games would be reduced to 8 times per loop, but even then i'd probably tire of it.