A diverse group of fun-loving Ninjas populate the vibrant yet peaceful place known as Ninjatown. However, after the eruption of a nearby volcano, Ninjatown is attacked by hordes of sinister enemies lead by Mr. Demon, who, for reasons unknown, is bent on destruction. It is now time to use each of the Ninjas' unique skills and powers - including the Mighty Wind of Ninja Dropping and Stealth Hugs - to fight off the evil and secure Ninjatown, one district at a time. The game is played from the top down, where the player uses the stylus to strategically place Ninjas to defend each area.


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I was never the most perseverant gamer; it's only in the past couple years that I've started making an effort to push through roadblocks in video games, and even then I'm far from perfect. (Moonlight Butterfly...we will meet again one day.) So in a weird way, I'm glad I didn't play this back in 2008, because it's got some fiendish difficulty spikes that absolutely would've had 11-year-old Luke trading it in for $2 of GameStop store credit on the spot. But 26-year-old Luke got to experience a charming, well-designed, remarkably varied little gem! Even if the fourth-to-last level had me wondering what I could buy with two bucks these days.

An obscure tower defense game from my childhood that I have to keep telling myself is actually real and not a memory implanted in my brain by the government. Fun game though

Ninjatown elevates the DS catalog by being a solid RTS, a genre that works well on the system but is severely underrepresented. The art style is adorable

Me miré guías para los últimos niveles y me la pela

It may not look like much, but this game is crack. Pure crack. An unsung DS exclusive.