No Umbrellas Allowed

No Umbrellas Allowed

released on Sep 03, 2021

No Umbrellas Allowed

released on Sep 03, 2021

Reveal the true value of the items coming into the shop. Each item has their own history. Dig deep to see what is behind them and become an expert appraiser. Begin a tug of war with customers. With their own expectations and knowledge, they never give up on money.


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The police (AVAC) are super annoying and corupt

this is like fun initially and a very interesting premise and concept, i love the pixel art style and the mechanics and running my little pawn shop. but im kinda like sick of losing and my story ending because i dont want to choose options that place me as complacent in the dystopian setting here. this is just a personal issue and i know its a video game its not real etc etc but personally i just cannot bring myself to mindlessly report people for no reason or exploit them. it feels bad and shitty! and i wish the choices u make had more impact and were still winnable scenarios yknow. so this is an abandon for me. its fun while it lasts but i dont think ill ever be able to "beat" it or achieve many of the endings and thats okay bc i enjoyed what i did play!

This game grabbed me by the throat and i was completely addicted to it for weeks, the wealth growing mechanic is really enticing. The themes of the story are great but the story itself is only okay.

Great concept for a game and reasonably well implemented. My only complaint is that due to translation issues it is not always clear what the customer is talking about and what your options are. It's also a bit short.

Tanto a arte quanto a estética de No Umbrellas Allowed são maravilhosas, e foi isso que me chamou a atenção quando o vi pela primeira vez. Ele tem um charme único!

Nas primeiras horas, tudo é divertido, mas depois acaba ficando repetitivo demais. Todos os dias basicamente a mesma coisa acontece, com apenas algumas pequenas interações diferentes. Chegou um momento em que eu só tava jogando no automático porque queria chegar ao dia final o mais rápido possível. Em relação à reputação, quando você é mau com os clientes, você se dá mal, mas quando você é legal, você também se dá mal. Eventualmente, eu parei no dia 20 e pouco porque não aguentava mais a mesma repetição e constante frustração.

I was excited to learn about No Umbrellas Allowed, "Cyberpunk Pawn Stars" is a helluva sell. After playing it over the span of a week though my initial excitement did falter.

The biggest issue I have is how the story and the game interact with each other. Often it feels like a decent day of gameplay will suddenly be sidetracked by two people you've never seen before telling you this morning's news headlines. The story itself takes a shockingly fence-sitting approach to what is essentially a brainwashing dystopia. All you or your quirky robot sidekick have to input are quips. I won't give any spoilerific information on the ending I got, however, the ending I wanted did cost more than I had and I was able to just take out every single loan available and use that money to buy the ending I wanted without repercussion.

I enjoyed the gameplay itself, esoteric career simulators are an unavoidable force slowly taking over our lives, but getting a good deal on a piece of jewelry is undeniably satisfying. I'm surprised how many games are still to this day jumping on the "Papers, Please" bandwagon, and whilst some of them are very fun none of them have ever quite reached the synergy of story and consistently engaging gameplay achieved by the godfather of this subgenre.