Okinawa Rush

Okinawa Rush

released on Mar 26, 2021

Okinawa Rush

released on Mar 26, 2021

Okinawa Rush is a martial arts platforming game with RPG elements, many items to collect and unique FengShui system.


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Very European martial arts platformer. Quite interesting. It has many secrets too, necessary for the true ending. The truth is that he is much deeper than he appears. A bit jank still.

It's a fairly fun beat 'em up when it works but it rarely works. It's very unpolished with glitches all over the place and the camera has absolutely no idea how to handle 2 players. Normal enemies are super weak but the hectic fast-paced nature of the gameplay can lead to instant deaths from spikes and bosses' one-hit KO attacks which is very frustrating for a game with limited lives. I appreciate what it's going for with its fast gameplay, high jumps and impactful special attacks but the game really needed another year in the oven.

I like this game.

Now for the my more complex thoughts.
Its a cool little platformer/ beat em up indie that fills the checkboxes for an insanely violent piece of machismo. It also fills a small niche of actual martial arts (like being able to do katas and such.) Not to say the game is realistic by any means but martial arts otaku will be able to appreciate the touches.

It has small rpg elements where you do training and buy items to increase your attributes. Most games that include these elements also have extra skills to unlock but this game pretty much has them all from the get-go which I appreciate for a game of this nature and length. This is the kind of game where the tutorials don't teach you everything, but you'll absorb all a lot of the small aspects of the gameplay in very little time. Especially if you're the experimental type.
I also like how they don't hide their appreciation for fighting games and FGC lingo. There are quite a lot of useful moves to choose from, even the meter-less ones.
This game is pretty short but has a lot of things to go back to making the initial price worth it.

For cons, it can get a little unstable. No crashes or anything, thankfully, but I've encountered plenty gameplay oddities.
Something about the how the game feels, like jumping/juggling, seems a bit too unwieldy.
Many times I get punished for mashing during crowds but a lot of the time I get by just fine by mashing.

So yeah. This is a pretty nice game if you want a crazy fast brawler with plenty of post-game content. I really do feel Sokaikan can do a lot better for a sequel or something similar in the future being their first game and all. I'll definitely be making some revisits for this one until that arrives.