Ontamarama

Ontamarama

released on Nov 06, 2007
by Atlus

Ontamarama

released on Nov 06, 2007
by Atlus

Ontamarama (おんたま♪おんぷ島へん Ontama Onputouhen) is a rhythm game published by Atlus for the Nintendo DS. It was released in Japan in July 2007, and in North America on November 6, 2007. The game uses both of the DS's screens, touch functionality, and the microphone during game play.[1] The story revolves around colorful spirits called Ontama, who live on a tropical island and can create music. The player must quickly capture Ontama with the stylus while keeping up with the beat.


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Very chaotic in a way you’ll either love or hate, both screens have so much going on and you have to divide your focus between so many things at the same time, if you’re not down to clown I can see this being pretty annoying, but I find the hectic nature of it fun.

Music is varying levels of good to great, I can’t say any of the tracks really got stuck in my head, but I was also pretty preoccupied with all the crazy shit going on in the game so it’s hard to say if that’s more on me. It’s an eclectic soundtrack though, and always interesting. I loooove the aspect where the instruments are more or less on beat depending on how well you do in the game, it adds to the chaos of it all and makes those screw ups feel more tense and stressful (in a fun way).

I think in general I feel like if this went the extra mile in crafting a better narrative or having more interesting characters this could’ve been pushed into something truly amazing, but as it is it’s a really neat little thing. Hell, I appreciate that there even is SOME attempt at a story mode, but I wish it was as kooky and creative as the gameplay was.


The DS was made for rhythm games. The touch screen is a perfect way to implement fun new ideas as physical interaction with music is usually a good mix. Ontamarama tries this with cute visuals and using the touch screen combined with buttons. Sadly, it doesn't pan out quite how the developers wanted. The game is just too distracting and causes artificial inflation in difficulty when the actual rhythm part never gets very hard.

The combination of using the face buttons plus the touch screen isn't designed very well here. You have to tap the Ontamas that pop up on the touch screen to fill the buttons scrolling across the bar. Using just directional buttons to trigger the actual note. This just doesn't work. While you tap the creatures you can't keep your eye on the scrolling bar too. Slower notes work fine and you will notice this during the first few songs of the story mode. However, adding other things like needing to double tap notes, drawing circles around groups of Ontamas, and avoiding black Onatamas that lower your performance is just too much.

Eventually, songs get so infuriating because this combo just not working out. The songs aren't hard themselves if only I could keep an eye on both things. There is also stuff happening on the top screen that I can't even look at for a second. I also felt the circle drawing wasn't forgiving enough. If you draw the circle too big it won't register and the same for too small. Often times I just barely made it through the song before failing. There's no way practice can make this game better unless you memorize each button placement and note, and that's now a good way to master a rhythm game. It should be about mastering the mechanic and having your reflexes honed.

It would be kind of worth it if the songs were good. These are just loud clashings of instruments that don't sound good. There are no catchy beats or tunes. It's just generic-sounding music and just sounds like awful noise. If the music was really good then trying to master this frustrating system might be worth it. Now, I'm not saying the game is horrible. It's a unique take on the genre and the developers really tried to do something new and when it works it's a lot of fun. The visuals are cute, but the story is complete nonsense and silly. Sadly, there are only about a dozen tracks, so once you beat story mode that's pretty much it.

I can see how this game didn't sell well and failed. It isn't the near perfection of Elite Beat Agents with its licensed music or Guitar Hero with its unique peripheral. The DS didn't have a fantastic run of rhythm games, but they were all unique and tried something new and I can appreciate that. I feel if you really want to scratch a rhythm itch then pick this up for a challenge, but don't play it for the music.