Oubliette

Oubliette

released on Nov 18, 1977

Oubliette

released on Nov 18, 1977

Oubliette was an early multiplayer role-playing game in which a group of multiple players can form an adventuring party and explore a dungeon.


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Oubliette has, either in 1977 or after its many years of subsequent updates: (clears throat, unfurls ancient scroll that rolls along the floor and out into the next room)

-First-person vector graphical dungeon crawling
-Procedural generation
-Online multiplayer in a persistent world
-Permadeath, if not for the fact other players can resurrect you
-15 playable races
-15 playable classes
-Enormous labyrinthine areas, including the city/castle.
-A more-robust-than-usual-at-the-time equipment system
-A full suite of trap mechanics that Wizardry directly stole
-A full suite of original (at least in name) magic spells
-A unique character progression system
-"Hireling" artificial companion characters
-A long list of combat actions such as "hide" and "parry"
-A long list of usable items, something not to take for granted
-BBS style chatroom bulletin boards in every tavern
-An in-game casino with blackjack and other minigames, roughly five years before Wizardry would even INSPIRE Dragon Quest, a series that wouldn't adopt this until its third entry.

That list is absolute absurdity. It is psychotic. It should be all of the evidence anyone needs before starting to think that Oubliette is one of the greatest, most important games of all time. Of course, nobody says this, because they have not heard of Oubliette, and if they had, they'd probably only say it until the played it. Oubliette, much more even than its direct predecessor Moria or its other forbears in dnd and Orthanc, is fucking impossible. This is because unlike those previous games, Oubliette is designed with large parties in mind. It is not meant to be played solo, and getting five or so people to stare at this thing with you for hours on end as you fumble blindly around the city trying in vain to find SOME kind of weapon shop, is a fool's errand.

I respect Oubliette immensely. It is, for its time, one of the most impressive video games I have ever heard of... at least, on paper. The simple truth is that almost nothing in any of the PLATO RPGs is "balanced" or "designed," and it's quite unlikely for a modern player to actually have a great, satisfying experience with it. I do not actually want to play any more of Oubliette than what I did here tonight. Nonetheless, its maker has my sincere admiration.