Our Elusive Suffering

Our Elusive Suffering

released on Mar 26, 2022

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Our Elusive Suffering

released on Mar 26, 2022


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A beautifully horrifying game world that suffers from objectives that are just too esoteric to progress. Supposedly since I played the game they've added something of a checkpoint system, but personally, I'm not interested in revisiting the game.

This review contains spoilers

The mysterious eerie foggy atmosphere and the monsters make it a GAME EXACTLY FITTING MY UFO AESTHETIC!!

The giant tentacled monster with a red halo is absolutely beautiful to me!!! I'm obsessed. And I love that he can suddenly kill you by stomping on you.
The 'Mimics' are multi-eyed and tentacled too, and seeing them use their tentacles to chase you super fast is terrifying.

Love it love it. If it was maybe a little bit clearer in its meaning it would be perfect, it truly looks like a nightmare.

It's actually only circa half an hour long, but it's SUPER difficult, because every time you die you have to restart from the beginning, and the Mimics are extra annoying to spot and outrun so... you die a LOT.
But the concept of restarting again might be tied to the story, and thus interesting. It's not bad even if it's just to make a short game harder and requiring a lot of time. It's well thought out.

The unexplained ending is kinda disappointing, because you spend an awful lot of time beating it... and then the giant monster just stomps on you anyway? WHAT DOES IT MEAN???
That you thought you could survive, but there was never any chance in the first place? That you entered the monsters' world? That you became a monster yourself? There were some human-shaped statues and some hanged skeletons in the medieval foggy world... did you end up like one of them?
And what does the title mean? I NEED TO KNOW!!! I NEED TO READ THEORIES!!!

Take this with salt since I didn't actually finish the game, but I'm not really into this genre. The way the enemy chases means that the only way to progress is to stop feeling the game and disassociate it into simple mechanics and layouts.

oops, i thought this was a vibes-based horror game, and not a "things chasing you" horror game. not my thing.