Paladin's Quest

Paladin's Quest

released on Nov 13, 1992

Paladin's Quest

released on Nov 13, 1992

Paladin's Quest is the first game in the Lennus series. It is an Fantasy JRPG for the Super Nintendo / Super Famicom. A defining feature for the game is that there is no Magic Point system. Rather health is used to cast magic. There is also no healing magic. Rather bottles can be bought at most towns with limited uses to heal the characters and various other buffs. Each character that the player can recruit has an elemental affinity, that can be combined when casting spells.


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Paladin's Quest is an SNES RPG with a unique pastel color palette and a focus on elemental magic, but its appeal may be limited. The story is basic, and combat feels clunky and repetitive. It offers an interesting mercenary recruitment system, but the overall pacing is slow. While the atmosphere is charmingly strange, Paladin's Quest ultimately feels like a missed opportunity rather than a hidden gem.

this is a hidden gem that is terribly underrated i really enjoyed this game.

I played a bit of this game as a kid, and last year I gave it another chance. It surprised me.

One thing I remember that I liked about the game when I was a kid was the visuals. The architecture, the weird looking trees, the weird looking mountains. But I also remember that the first part of the game, the part that I played, was quite boring. And, when replaying, it was as boring as I remembered, and I expected that it would keep that way.

But then, after the events of dragon mountain (I loved the way it looked, BTW), the game switches gears. And it hooked me! After that, it gradually got colder and colder. But most of the time, I was still having fun, and the game had good moments. And some bad ones too.

By the way, I think that the worst thing about the game is the pair of protagonists. They are probably the most boring things I think I ever saw in that role. Not surprisingly, everything that revolves around them in the plot was bad. I didn't either like or dislike the villain. That's kinda sad, specially since I enjoyed so much my first trip to Saskuot.

The other playable characters in the game were a lot more memorable, and that is considering that most of them only had was a portrait and sprite, and a dialogue when recruiting and dismissing. Some of them had a bit of plot relevance, which means they had a couple more dialogue to work with. And I came to like some of them.

The music of the game is solid as well. Simple, but good enough for me to want to listen to some of them regularly, like the flight theme, or the boss theme.

I have a complaint about the last dungeon and final boss, though. It was a short dungeons, but every encounter was brutal. And only the boy protagonist (in a party of 4) can contribute with damage against the final boss. It didn't ruin my experience, but it felt cheap.

Abandoned after about 50% game completion because it's bad. It really didn't excel at anything in particular. The music was bad. The story was bad. The same enemies just got recycled and reskinned through out most of the game. None of the choices really mattered, just choose weapons/armor with highest stats. The fighting got very, very repetitive and boring. Overall a very basic and formulaic game.

I liked the cut scene where you fly with the bird man. That was about it. At least I can compare future J/RPGs to this and be able to appreciate them more.