Paperball

Paperball

released on Mar 27, 2020

Paperball

released on Mar 27, 2020

It's time to get rolling! Navigate tricky passages, pull off crazy stunts and get ready to fall off a lot! Play carefully or risk it all for the fastest time - play any way you want in over 150 all unique stages.


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Cheaper than Monkeyball, and since I can't afford Monkeyball, I got this instead. It was fun enough, but lacks the charm of Monkeyball. Should have waited for Monkeyball probably.

Basically just Monkeyball community stages. Fun to play, but gets a little stale.

Not my type of game tbh
I mostly avoid these kinda games even on mobile coz I either suck at them or I waste too much time on them when I have so many other games to try and play too...
It was a bit fun I guess? Otherwise I'd have not played for around 40 mins!

Whiplash inducing difficulty curve

Mostly a solid, if budgeted tribute to Super Monkey Ball as a series. There's not much in the way of personality and aesthetics, but what lacks there it makes up for in music and gameplay. It's largely very faithful to the old ball rolling games of yore! However, the later Expert levels are less fun, with very few skip strats, and come down to more endurance than actual challenge. This feels more in line with modern Monkey Ball's philosophies than classic, which eh...not as big a fan. It's a shame because the opening half is pretty strong design wise. But all in all, it's still pretty solid. Give it a try if you're aching for some ball-based goodness. Or wait until Banana Mania releases.

Full review over at my website: https://www.nepikigaming.com/reviews/paperball/

''It’s fascinating to not just see indie developers having an inspiration for their game, but also perfectly understanding what makes the inspiration so good and adapting it into their own game. Paperball is a very good example of this, taking elements from multiple Super Monkey Ball games to create an experience the fans can indulge into. And not just the fans either, because this is arguably one of the more accessible ball-rolling games that does not sacrifice its difficult nature to appeal to newcomers. There are a lot of different modes, and all of them apply to the same- or different gamers. Rush mode makes you race against a time limit for example, while Rush mode gives the ability to jump without a life system to worry about. The gameplay is spot-on with weight and physics, introducing the player slowly to what they can expect with the first levels before all of the unique stages with fun gimmicks show up. If the worst I can say about the game is that the inspiration being almost too obvious (which I don’t personally see as a problem), then you know we have a good game on our hands.''