Patch Quest is an action roguelike with metroidvania elements, set on a deserted tropical island. Your lasso allows you to mount and ride all of the enemy types in the game, letting you use their powers in combat.
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It's not bad by any means, but man is it repetitive. The prospect of unlocking the different pets is pretty neat, but there is essentially no variation in what you will be doing for the entirety of the game. Running around, catching a pet, shooting bad guys, catching a new pet. It's fun for what it is and it's well polished but personally I didn't get much mileage out of it.
I didn't have any expectations for this game when I started it up. It ended up being an absolutely delightful game that had compelling gameplay loops and fantastic difficulty curves.
One of my favorite things about this game is it nails coach coop. Couch coop games seem like a dying breed to me, but this game shines in it's ability to play with a friend in person. The coop even allows for people to play of different skill and experience levels because there is no player elimination elements.
The anesthetics of the game were delightful. Gathering the different creatures was well implemented and prompted variation in every single run. The world was consistent enough for a roguelike that I always knew where I wanted to go. At the same time, there was still variation in the encounters that I never felt bored the whole game through.
The game has an interesting take on difficulty. It has a base difficulty that I found find, though someone new to gaming might find it difficult. As the run progresses, the game gets progressively harder no matter the path you take. The difficulty increases until you lose all your hp, then you over from the center. There are convenient shortcuts that allow you to go to the far reaches of the map without an absurd difficulty increase, but the outer reaches are still a welcome increase in base difficulty.
I cannot recommend this game more if you enjoy mechanics like Enter the Gungeon, though not quite so brutal.
One of my favorite things about this game is it nails coach coop. Couch coop games seem like a dying breed to me, but this game shines in it's ability to play with a friend in person. The coop even allows for people to play of different skill and experience levels because there is no player elimination elements.
The anesthetics of the game were delightful. Gathering the different creatures was well implemented and prompted variation in every single run. The world was consistent enough for a roguelike that I always knew where I wanted to go. At the same time, there was still variation in the encounters that I never felt bored the whole game through.
The game has an interesting take on difficulty. It has a base difficulty that I found find, though someone new to gaming might find it difficult. As the run progresses, the game gets progressively harder no matter the path you take. The difficulty increases until you lose all your hp, then you over from the center. There are convenient shortcuts that allow you to go to the far reaches of the map without an absurd difficulty increase, but the outer reaches are still a welcome increase in base difficulty.
I cannot recommend this game more if you enjoy mechanics like Enter the Gungeon, though not quite so brutal.