Penumbra: Overture

Penumbra: Overture

released on Mar 30, 2007

Penumbra: Overture

released on Mar 30, 2007

Penumbra:Overture is a first person survival horror game, emphasizing on survival and problem solving instead of mindless violence and gore. Played from a first person perspective and powered by a 3D engine utilising cutting edge technology, Penumbra is a substantial advancement of the genre.


Also in series

Penumbra: Black Plague
Penumbra: Black Plague

Released on

Genres


More Info on IGDB


Reviews View More

stop, worst combat i've seen?
6,0/10 - Length
5,0/10 - Enjoyment
6,0/10 - Perfomance/Bugs
6,0/10 - Story/Experience
4,0/10 - Gameplay

Score = 5,4/10

Red, my beloved, you left this world too soon.

now this is the type of horror game i like

Superb little horror game, that you can run through in a few hours. This was my 4th time playing it from start to end.

Fascinating game with puzzles you probably couldn't get away with putting in a non-puzzle game today. It shows how Frictional Games evolved to create Amnesia.

This game's atmosphere was so sad and melancholic for me.

Its soundtrack combined with the old mines somewhere underground in uninhabited northern Greenland made for an immersive sensory experience. The abandoned rusty machinery environments had their distinct visual appeal and identity and also this mysterious and haunting aura to them I really liked, as if it was all happening inside a hazy old miner's dream.

The majority of puzzles were a lot of fun to solve and were the most rewarding part of the game.
It wasn't really scary though, as the dogs were so easy to bonk with the pickaxe it lifted most if not all tension.

I had the bug about the plug not giving power in the bulldozer room and had to edit a save file in order to be able to progress. That's very bad, as it seems to be a very common problem. There were lots of shadow, lighting and reflection glitches when you shone the flashlight or glow stick over close objects which was jarring. And, sometimes ambient sounds would transition too quickly and it sounded choppy when you walked from room to room.

I was very disappointed with the ending. It felt as if we didn't really get any answers and that I had just played a series of puzzles more or less unrelated to the main plot of finding out about your dead father, which actually seemed to start moving forward in the second game given the "To be continued". However, I had a good time with it overall.

Let's see if the sequel improves on things.