Persona 3 FES

Persona 3 FES

released on Apr 19, 2007
by Koei

,

Atlus

Persona 3 FES

released on Apr 19, 2007
by Koei

,

Atlus

An expanded game of Persona 3

Shin Megami Tensei: Persona 3 FES is an add-on disc for Persona 3 containing updates to the original game (referred in the game as "The Journey"), as well as a new epilogue story, The Answer, in which the player controls Aigis. The subtitle "Fes" is derived from the word "festival".


Also in series

Persona 3 Em
Persona 3 Em
Aegis: The First Mission
Aegis: The First Mission
Persona 3: The Answer
Persona 3: The Answer
Persona 3
Persona 3
Persona 3: The Night Before
Persona 3: The Night Before

Released on

Genres


More Info on IGDB


Reviews View More

THIS IS ONLY ABOUT THE ANSWER

I haven't finished it but this is difficult, like i don't know if it's because it's optional content or whatever, but Atlus didn't need to make it this hard. There are enemies absolutely crawling everywhere and if they spot you they come rushing at you with mach 3 speed, and the bosses are difficult, like really fucking difficult. They usually have no weaknesses, have allies that they spawn in all the time, and are just strong as fuck in general. Balancing team took a goddamn vacation with this one.

As for the story, i didn't get very far before i quit but it looks interesting with the time loop and Metis and whatnot. But The Answer (Or maybe even FES as a whole) is just too difficult and punishing for me to be bothered to finish it.

This one is a masterpiece in atmosphere, characters and themes, all of it combines so perfectly for a unique life changing experience and really its only problem its that the only dungeon where you will be hours grinding its mind numbing boring

This review contains spoilers

Didn't know depression was this good!
But seriously, this is the most gut wrenching game I've played. Shinji's, Chidori's and Makoto's deaths are just horrible...
The way Aigis deals with Makoto dying is... oof...
Also this game has the best soundtrack in my opinion, even more if we count P3P and P3R (Memories of You always gets me in the feels)

Nossa, que bagulho edgy, que enredo estranho, que game design defasado até pro gênero... Mas porque eu joguei isso 10 horas direto mesmo???

Meu amigo, descobriram a fórmula da dopamina, e implementaram no jogo. É isso. A ATLUS descobriu como fabricar dopamina, é impossível jogar menos que 5 horas por dia depois que te fisga. (Essa fórmula se repete no 4 e 5 a posteriori).

This Game Helped Me Out During A Rough Time In My Life, Tysm