Pipe Dream

released on Dec 31, 1989

A port of Pipe Dream

Your goal in this game is to build pipes. The water flows in the pipes and you have to build them as fast as possible to prevent the water to leak out. When you can manage to keep water in pipes for a defined period of time, you progress to a next level.


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bioshock..... but only the good parts...........

it's very solid at what it does. laying down the track is nerve wracking and exciting, and the random pieces often being not what you want causes fun but tense improvisation. I got to like level 32 (with passwords of course) but since there is no password for the final stages I may call it quits here. while I'm talking about levels, the level progression here is super weird. the middle groups of levels remove all the extra mechanics introduced in the second and third groups, and are as a result much easier than the ones that came immediately before. wonder what the reasoning was there.

edit: i just learned from watching a youtube playthrough that the edges of the board loop to the other side like pac-man.... whoa

This was probably my first experience with anxiety. I remember not wanting to play this game for fear of losing, but I loved the vibrant green color of the fluid and always come back to play it in my cousins house. Good game to pass the time and to stimulate your concentration.

Pipe Dream was the one of the best time-wasters for old computers. (Free Cell can just die already) It's easy to understand, yet fun and challenging in its execution. Lay the right pipe so the green goo can reach the end. It was apparently such a good little puzzle format that 2K just dropped it right into Bioshock.