Pocket Card Jockey: Ride On!

Pocket Card Jockey: Ride On!

released on Jan 20, 2023

Pocket Card Jockey: Ride On!

released on Jan 20, 2023

A remake of Pocket Card Jockey

Saddle up for this unique solitaire and horse-racing hybrid from Game Freak, creators of the Pokémon franchise! Pocket Card Jockey originally released to great acclaim on the Nintendo 3DS, and while the basic rules are the same, the racing segments have been reborn in glorious 3-D!


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If y'all are thinking that this is a helluva lot easier than the original, try changing the difficulty to Tough.
Still too easy? Try to get all Blue-base trophies by clearing them on Tough, too!.
STILL not enough? Get the Red-base trophies by clearing them on Tough while also dealing with the special condition.

Even despite a couple of performance hitches, this game is still real good. Game Freak seems to have given the FR/LG treatment to their OG.

Pretty fun, but I was able to win almost all the races with my second horse. Feels like I’ve been spinning my wheels since then. Would like more solitaire-likes on my phone!

Computer, generate a niche game.

If you've ever played one of those "make-your-own-game" games like Game Dev Story or Game Dev Tycoon or Mad Games Tycoon or any of the millions of fucking Kairosoft knock-offs out there, you're familiar with how the real-world game design process tends to be abstracted into gameplay. In order to keep things from getting too complicated, these tycoon games usually have a design pipeline which asks the player to combine a "genre" tag with a "theme" tag. The more "appropriate" the combination of tags, the better your fictional game tends to sell. Mixing "action" with "shooter" is almost universally a safe pick, as is something like "simulation" with "motorsports". Where you'll fall into the weeds, however, is when you decide to get experimental; making an "action farming" game or an "extreme sports RPG" tends to guarantee little more than poor sales and middling reviews. I played Game Dev Story a lot growing up, and it always annoyed me that what I thought were the most interesting and unique combinations always resulted in something that capped out around mediocre. I had game dev aspirations of my own — among other ideas, like being an astronaut or a lawyer — and I vowed that on the day that I could start running a studio of my own, I would never turn down even the wildest of ideas. I would play them, and support them, and make sure that everybody knew how good they truly were.

And I don't especially enjoy this horse-racing solitaire game.

My biggest gripe just comes down to the fact that what we have here is a fairly uninteresting horse racing game standing alongside a fairly uninteresting solitaire game, and the two exist in distinct and separate layers like how oil sits on water. Racing the horse seems to be the primary gameplay element — you can fail to full-clear the solitaire minigame and it doesn't count as a loss, with wins and losses instead coming down to the result of the actual race — but the horse's performance being abstracted into the solitaire minigame really doesn't feel as though it accomplishes much. There's no harmony between these systems. You do solitaire to make the horse run faster and more efficiently, but you could slot any sort of minigame in here and nothing would change. If this was Pocket Sudoku Racer or Pocket Slide Puzzle Racer, the core of racing the horses would remain wholly untouched. How close you got to finishing the minigame before the timer runs out or your deck empties gives you a boost or a penalty, but there are a dozen different games you could substitute in here without noticing a difference. The solitaire game and the horse racing game are hardly reliant on the other, nor does one make the other shine; they just exist together, each acting as an interruption of whatever the last mode of gameplay was.

Of course, Pocket Card Racer isn’t bad, but I don’t believe it to be especially good. The solitaire minigame is decent enough for an hour or two, and the raising of the horses implies that there’s going to be a lot more depth to the racing than there actually is, and it’s all okay. It’s a vehicle to play solitaire as filtered through the lens of being a jockey who’s whipping a horse named Nintendo Biggs on the final stretch of the track. There are far better and far worse ways to play golf solitaire. Grab a deck and imagine a horse running in your mind while you do it. Put on one of the tracks from the game to really immerse yourself, because they’re bangers. You’d get a comparable experience and save yourself some cash.

This is the kind of game that’s going to hit at an exact intersection of what an incredibly small group of people have been begging for all of their lives.

I love this silly little horse card game.

Played it on Switch basically every day since it came out. Yeah I know that's only since like January but that's a long time for me. Kinda gettin bored of it now, so it'll probably be a long time (like a week) before I pick it up again.

The economy of time in my life is an enigma.

Hey guys don't worry - I'm just playing solitaire so that my horse can run faster, like we all do!