Pokémon LeafGreen Version

Pokémon LeafGreen Version

released on Jan 29, 2004

Pokémon LeafGreen Version

released on Jan 29, 2004

Pokémon LeafGreen Version and Pokémon FireRed Version are a pair of core series Generation III games that are set in the Kanto region. They were released in Japan on January 29, 2004, in North America on September 9, 2004, in Australia on September 23, 2004 and in Europe on October 1, 2004. As the first remakes in the Pokémon franchise, the games revisit the original pair of Pokémon games, Pokémon Red and Green Versions, and so feature all of the characters, plot elements, and challenges of them, but with several important upgrades to bring them up to speed with other Generation III games. The Game Boy Advance Wireless Adapter was initially included with the games when they were first released, eliminating the need for Game Link Cables when trading between the two games (and later Pokémon Emerald Version). In later copies, it was sold separately. FireRed and LeafGreen went on to become the second best-selling games of the Game Boy Advance, only behind Pokémon Ruby and Sapphire Versions. They also received Nintendo's Player's Choice awards.


Also in series

Pokémon XD: Gale of Darkness
Pokémon XD: Gale of Darkness
Pokémon Dash
Pokémon Dash
Pokémon FireRed Version
Pokémon FireRed Version
Pokémon Colosseum
Pokémon Colosseum
Pokémon Channel
Pokémon Channel

Released on

Genres


More Info on IGDB


Reviews View More

Doesn’t hold the same place in my heart as FireRed, but is a very similar Pokémon game in all respects so I still really enjoy it!

Replaying this gem with a Monotype challenge now (i've picked Bug-type because bugs are cool), loving it.

Final replay of Gens 1 to 3.
Yeah, it's not really good. Despite its quirks, I think the Gen 1 games are pretty good and cool considering the context of its development and release. The game systems are broken but they work well within its own gameplay logic. When you change those systems and leave the game as is, it suddenly stops feeling right.
I have a lot of nostalgia for the Kanto games, Yellow being my first game ever and being a kid during Gen 3. Having an updated version of RBY that looks more modern, feels thousands better to play than the original (everything is faster, modern boxes, etc) and having the new Pokémon in it is great. However, the game's balance is barely altered from the originals while implementing Gen 3 moves and mechanics. This results in, for example, boss battles with a 10 level difference that were winnable in the original suddenly requiring grinding due to more optimized enemy AI and movesets. The amount of trainer battles and samey teams are also unchanged despite it being fixed in GSC/RSE, and you also can't avoid them either because you can end up very underleveled. I feel the laziness to fix these issues and defend them as "fidelity to the originals" would appear again and much more strongly in HGSS, leading to the famous level curve discourse. I think that no definitive version in any main game of a generation needs any grinding at all, it just comes with bad remake balancing, the difficulty of gen 3-5 being the highest in the series and a misconception that you're supposed to be at the same level as the gym leaders when you fight them.

The new postgame content is ok I'd say, nothing special but appreciated. I can't tell why but I feel like the design of the Sevii routes come straight from a hackrom.

Are you really playing Pokémon if you dont make Professor Oak call his grandson Pissboy or something

Un poco factor nostalgia aqui pero literalmente el primer juego que he jugado en mi vida y me encantaba ir al casino y apostar mis fichas con 5 años de edad :) muy educativo y nada malo eso de hacer gambling siendo un crio eh juegazo