Project I.G.I.: I'm Going In

Project I.G.I.: I'm Going In

released on Dec 15, 2000

Project I.G.I.: I'm Going In

released on Dec 15, 2000

Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Pursue and defeat a homicidal ex-Russian Colonel before she turns Europe into a nuclear wasteland in Project IGI: I'm Going In. This first-person shooter emphasizes stealth and guile instead of massive firepower. Jones has to sneak into the toughest military installations in Eastern Europe, and once inside, use his skills in thievery, computer hacking, sabotage, and reconnaissance to stop the madwoman. The enemy's Artificial Intelligence will react to his every action and use military tactics to track his position. In order to counter its surveillance, bunkers, tanks, and gunships, Jones is equipped with NATO spy gear and assault weapons. If the odds get stacked too high against him, he can call in a napalm strike via his Map Computer. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed Artificial intelligence, lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter. It was followed up in 2003 by I.G.I.-2: Covert Strike.


Also in series

I.G.I.-2: Covert Strike
I.G.I.-2: Covert Strike

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Fun fact: this game used a modified Microsoft Flight Simulator 2000 engine. Probably the only time a flight sim engine has been used in a FPS

IGI is a game that is like an arcade version of ARMA the game mechanics definitely feel like a MilSim but the level design and A.I feel like a standard fps. I really wish I could give it a higher score since the game's graphics, Ost, level design and physics are great but boy is the game difficult. You have huge maps that can take half an hour to clear but there isn't a save function. So, if you fail at the end of the mission; good luck you're starting all over again. That's why I couldn't beat the final level. Paired with the horrible A.I that shoots you as soon as they see you and your health ends with just a few shots; this game is very hard to beat.
There are a lot of good things about the game too, the cold grey color grading and graphics look great and set a perfect mood, the suspense filled Ost is some of the best stealth game music I've ever heard, and the game's vast open level design is great.
Overall, a game that is pretty technically impressive for its time but is a hard time-consuming mess.

Hey, you!
(Shoots without hesitation)

This shooter was great by it's time! I've spent so many hours there... There were no saves during the stage, and enemies could kill you in two shoots, so it was making the game process a real thrill! I remember that I had to memorize every turn and every enemy position in the last mission.

My first video game at the age of 5.
My entry to the world of gaming.