Psy-O-Blade

Psy-O-Blade

released on Dec 31, 1988

Psy-O-Blade

released on Dec 31, 1988

Psy-O-Blade is a 1988 point-and-click adventure game for the MSX, PC-88, and PC-98 by T&E Soft. GRC and Sigma ported the game to the Sega Mega Drive in 1990. No version has left Japan. Raika no Papa of GRC did the music conversions for this port.


Released on

Genres


More Info on IGDB


Reviews View More

Once you reach 3/4 of the story, you are forced to play the worst Space Harrier rip-off in existence, in which you can't see the enemy projectiles until they are right in front of you, in which your ship moves as slowly as it possibly can, and in which your hitbox is bigger than the sprite of the ship itself. As if that wasn't bad at all, you also need to defeat the whooping number of 200 enemies without getting hit more than three times.

At first, I tried to dodge and use your primary shoot, but it's so tiny that it never lands on the enemies. Then, I tried to dodge and use your secondary shooting (which is a homing attack), but it's so slow that enemies just crash into you before you can blow them up. Then I started to alternate between shoots, but the results were even worse than before. Finally, I said fuck it and decided to look for an exploitable I could use to beat the damn thing, and after a lot of testing, I found out how you can totally cheese this section: You just have to keep using your homing attack while you move from the bottom-right edge of the screen to the bottom-left, from there, move to the upper-left edge, then to the right-upper edge, and finally to the bottom-right again. Rinse and repeat for around 10 minutes. Incredible stuff, really. 

Leaving that awful section aside, what we have here is a semi-competent point-and-click adventure with semi-good music, semi-good graphics, and characters with no personality that are just there to keep the plot moving from points A to B to C. The plot isn't anything particularly interesting either, just a poor man's version of Ridley's Scott Alien filled with meaningless exposition rather than actual action.

It's also one of those games in which you have to click everything on the screen before you can keep progressing in the story, and sometimes the things you are supposed to click are so tiny that they just end up blending in with the rest of the scenery.

If you want a good sci-fi visual novel, play Metal Slader Glory instead. Or Zero Escape. Or Muv-Luv Alternative. Or really anything but this.