An expanded game of Q.U.B.E.
Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.
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Though the directors cut brought Q.U.B.E to modern platforms, and with that all the fantastic puzzles and atmosphere, it also brought with it an awful shoehorned story that absolutely removes the atmosphere and mystery from the game, laying all the plot points on a silver platter and answering every question you may have immediately. The new story really just kills the whole game for me.
Quite brain bending at times from what I remember, but I kinda wish there was a more intuitive way of switching between the colours -- having to cycle through each colour one at a time became tedious especially as more shit was introduced and sometimes you'd skip over the right colour/placement for a block and have to go through it all over again.
Cool concept, though. And the narrative, while largely in the background (okay, maybe LITERALLY in the background from what I remember) was engaging enough but it wasn't what I kept pushing through the game for, to be honest.
Cool concept, though. And the narrative, while largely in the background (okay, maybe LITERALLY in the background from what I remember) was engaging enough but it wasn't what I kept pushing through the game for, to be honest.