Railgrade is a construction strategy game about building railway networks to connect future, off-world cities with valuable industry. Deliver essential resources via a bustling train system, optimize the production of goods, and help kick-start the failing economy of a distant earth colony.


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Railgrade is a resource management game where you can't really manage resources and a train game (real genre!) with lackluster track control options. Due to most stages being timed, moment-to-moment gameplay is less fighting against the clock and the rigors of the level, and more fighting against the core game mechanics themselves. Disappointing.

an average resource management game the likes of factorio or satisfactory, but with the twist here being that your main way of transport is trains! (wow!) and you can even construct the railways vertically!(actually an interesting feature)

tl;dr reccomended only if you like management resource games

long:
opening the game for the first time greets you with a prologue movie that gives some backstory on how you end up
administering this planet which is surprisingly not cringe and actually watchable, while it doesnt do much adding that
to the overall looks of the game whether its the graphics, models, or the UI it does a good enough job as to NOT make me
feel as if im playing another unreal engine default asset shovelware. and that alone already sets this game much
better than average

first stage boots you up to the tutorial(s) which is a classic slideshow of tabs click this for this and that for that
which you can actually skip which is really nice, now that you skipped the tutorial youre flabbergasted why the trains
dont move, apparently how you construct the trains here matters! now you go back to the tutorial and learn that theres
different engines, load capacity, maximum climbing angle, and speed. and these factors will be your major concerns in
this game, you wont be building space efficient factories but you will be thinking on how to create the perfect train
and railroad for that stage, i wont say the terrain height difference is a mere gimmick as it does make for a valid
concern whether your train is capable of reaching said station and does allow for some unholy spaghetti (the easy way
would be just constructing all your railways on the same max height)

the first few stages only ask you to transport from point A to point B but it does gradually introduces new materials
and buildings that need multiple of those different materials, and eventually needing some processing down the line too in the later stages
the difficulty is a perfect half slope so you can casually enjoy the game without alt tabbing watching tutorials

as of right now the main way of playing the game are the story stages and theres no sandbox mode. but do not fret since the story
mode offers plenty plenty of stages and theres a map editor allowing you to make your own maps and import others, while
the maximum tile size is 128x128 its plenty enough space for majority of players but do not expect to create big railroads here

i also need to mention on for how nice the game looks im thankful for the competent devs for optimizing the game as such it doesnt become a slideshow when i load one train too many. and also i really like the added zoom in/cinematic train camera, had fun treating my trains as rollercoasters with that

all in all, a reccomended resource management game with the train twist being an actual gameplay factor instead of only being a gimmick.

Would never have even tried this if I had known it was a timed game. There is no more unpleasant and anxiety-inducing game mechanic than a timer to me, especially as a player with a few disabilities to contend with. The play area looks fuzzy on my PC even on the highest graphical settings. It's much more of an area-restricted puzzle game than I was expecting as well. I was expecting Factorio type stuff with train logistic components but that isn't what this is at all. Whether the description of the game was unclear or my reading comprehension sucks is up for debate but i did not enjoy this. If you like timed puzzles, have at it. Leaving an extra star for possible user error.

A wonderful little sim game about building and maintaining railways. It has a surprising amount of depth and intricacies. There are a ton of maps, more than you might otherwise expect, so moving this into my pile of games I will keep going back to when the mood strikes.