Rain World: Downpour

Rain World: Downpour

released on Jan 19, 2023

Rain World: Downpour

released on Jan 19, 2023

An expansion for Rain World

Rain World: Downpour is a DLC expansion of Rain World. Take control of five new characters with new abilities in this vast, redefined world. Slugcats have adapted to the harsh conditions alongside evolved predators! Survive new environmental conditions, dangers and explore uncharted territory. Return to the unwavering wild in Downpour, where you explore new, harsh lands and survive new predators. As time passed, the slugcat has evolved. With five variants of the species - take advantage of various skills that they possess and explore their own personal tales.


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For perspective, I'd consider Rain World to be the best game I've played and close to perfection. Downpour is great but the problem is that it makes a lot of changes and I am so enamoured with the base game that most of these changes feel wrong.

Where Rain World is grounded, subtle and naturally unfair, Downpour is wacky, blatant and unnecessarily frustrating. The new slugcats have ridiculous abilities that change the player from a natural part of the world to a one-of-a-kind superhero. This is countered by the environments and creatures being tougher to deal with along with. Creatures that were seen only in the 'hard-mode' hunter class are now commonplace in every new campaign along with the previously neutral scavengers being more aggressive and powerful. New creatures are mostly stronger 'remixes' of existing creatures. The game is harder now but I don't think it's more fun or interesting. The weaknesses of the new slugcats perfectly encapsulate this feeling, with each one having restrictions on their abilities in a way that was presumably intended to aid balance or immersion but for me it just made it more frustrating. See Artificer's explosion cooldown or Saint dying of cold or Gourmand exhaustion for examples.

I was surprised and somewhat disappointed to see most of the new content being focused on adjusting existing content rather than being entirely new, a lot of the regions are places that already exist but at a different point in the timeline. The totally new regions are primarily areas that the base game already teased as being part of the world but weren't explorable. As for any new depth in the ecosystem, well I wouldn't say there was any. The changes all seem focused more on gameplay and lore rather than creating a believable world.

Downpour goes out of its way to answer any questions the player might have had while playing Rain World, but I think there's a lot of value in having these questions remain unanswered. Most of the new campaigns don't give you this option, instead giving the player some kind of primary goal; performing a task that has major implications on the story. In the base game you could entirely miss the story and still have a rich experience.

This DLC is a relatively fun experience with a huge amount of quality content. It’s extremely impressive, especially considering it started as a purely fan-made expansion. Ultimately though, I feel there is an evident lack of cohesion between the intentions of this DLC and the base game, while this is high quality ‘fan content’, it has somewhat tarnished the perfect score card of Rain World and I can’t help but have a bitter taste in my mouth when talking about it.

This DLC was a trip. A big trip. Time Played in the review is for both Rain World and Downpour btw. 5 (or 6...) new and creative slugcats that all have their own objectives. All of them were really fun to play as. The DLC also adds more zones which can be nerve-racking at times. The story was great to piece together and figure out as the characters are well-intertwined with one another. My favorite slugcat, and overall campaign out of the 5 was Artificer, as their mechanic gave a lot of movement options and resource management. If you ever choose to get Rain World, please get this as well. It's almost necessary for the full experience. Can't wait for "The Watcher" DLC next!!

I kept trying to add this to the appropriate wikipedia article but they blockd me from editing it for some reason.....

a very interesting set of new cats, the variety of takes on the mechanics is really interesting, some really leaning into the gameplay and game-y ideas, and some getting more into the story and new areas. the writing ranges from appropriately sparse and evocative, to sort of fanfic-y and less interesting, but the imagery and new areas are all pretty compelling.

I slugcatted and then got torn to pieces. Very fun