Realm of the Mad God

Realm of the Mad God

released on Jun 20, 2011

Realm of the Mad God

released on Jun 20, 2011

Team up with dozens of players and battle through the Realm of the Mad God, Oryx. With a retro 8-bit style, Realm is an evolution of traditional MMO gameplay. A dozen classes and hundreds of items to discover means Realm is easy to play but difficult to master.


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I've got a real soft spot for this game, but man it's got a lot of issues. This little flash game had an infamous memory leak issue that made longer play sessions a nightmare. Not to mention it also had a bit of a power creep issue that discouraged more unique play styles.

Despite that, I found this game weirdly addictive back in the day. Even when Kabam owned it and refused to do anything with it, I still found myself playing it almost daily. I don't think this is a particularly great game, but it's super nostalgic for me.

This game is one of the only in history to provide a common knowledge mental illness known as Stockholm syndrome. Much like autism, this can be a super power or a deadly weapon ; A mechanism for detatching yourself from friends or Uniting with new ones.

If you're unprepared for this, play with a surface understanding and Impatience ; For your sake, this is better.

Do not be like me... grinding the same dungeons since day 1.

I adore and despise this game at the exact same time, and I think thats what makes the game special. Within a fraction of a second over a month of work can vanish right before your own eyes, no matter how stacked you are. I can never stop playing this and I wouldn't have it any other way.

Shame manifests in many ways, but inside of a rotting GiS shell is an ARPG that takes actual skill to play amen