Renal Summer

Renal Summer

released on Aug 07, 2020

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Renal Summer

released on Aug 07, 2020

It's a game of watching over the lives of an old man and a dog who are living the same time as the player's clock.


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You play as the kidney of a dying dog.

This summarize the game perfectly, it's weird, unique, but the execution is suprisingly smart!

It's a idle game where you can only push back the inescapable. You just have to survive for 7 days, in real life, so you have to came back to the game reguraly. But it get more difficult in the final days. But failing means start for the beginning so it's even more tense in the end.

It's a game who takes real investissment to finish it, and this investissment make the game even more worth it. The touching story strenghten the whole, with is calm visual and music make the game not stressful while having this dreadful theme in back.

It's a game wholesomely executed while having probably one of the weirdest starting idea. I love this game with my whole heart.

This game is fascinating.

The adoption of mobile game mechanics is really smart. In many games, details such as the time nudges, the requirement to log in regularly multiple times a day, and so on are designed to extract more money from the player. Renal Summer doesn't have microtransactions beyond a single "remove ads" payments, so it's able to use those same mechanics in very different ways. Over the seven days of the story, I felt compelled to check in on the dog to help them as much as I could. As soon as I realized their strength was fading, and I'd have to help more often to keep them able to live their normal life, it felt important for me to check in regularly even before the regular notification nags.

In general, the sad theme comes across as convincingly non-manipulative. It's very, very easy for a game about death to come across as either cloying or emotionally manipulative, but Renal Summer manages to be moving without being mawkish.

The retro aesthetic is a smart choice since it makes you expect something much more "gamey" than it actually is. There's a fascinating contrast between the game field, the very gamey playfield the player can actually interact with, and the naturalistic movements in the world outside which the player can only watch. The lifelike, smooth movement of the animation reminds me a lot of Ghost Trick; adopting the aesthetics of pixel art, but moving in a natural-feeling way that's only possible if the player isn't directly controlling any of the living characters.

The real-time nature of the storytelling is incredibly well-produced. Every little scene you witness feels realistic and honest, and the full 24-hour daily schedule the dog and the old man go through is incredibly detailed.

This is an idle-puzzle game where you play as the failing kidneys of a dying dog, pet to a lonely, elderly farmer. As the dog's life dwindles, the dog's system needs ever more frequent check-ins, until eventually you must accept the inevitable. Or must you?

It's a uniquely depressing game to play, but the developer does an excellent job of treating the subject matter with the right level of heartfelt sincerity. I don't think there's anything else like it.