Revengers of Vengeance

Revengers of Vengeance

released on Feb 01, 1994

Revengers of Vengeance

released on Feb 01, 1994

Revengers of Vengeance is a combination of RPG, vertical shooter, and fighting game with a fantasy/anime style. There are ten available characters, each with their own animated backstory and fighting techniques. You must choose a hero and guide their stats to create a formidable fighter capable of taking down the Devil King and freeing the land.


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So I was cruising along on my everdrive's rom list of SCD games and I saw this stupidly titled game called "Revengers of Vengeance". Clearly MGR Revengeance must've been alluding to this game, so I decided to boot it up.

It turns out it's another fighting game by our boys Micronet, known for nearly collapsing civilization with their release of Heavy Nova two years prior. It feels almost like destiny that I have to stumble upon this shit. I have the fucking stupid western marketing to blame for that, seriously get a load of that cover art. "Revenge is sweet...THEY AREN'T!!" and "FREAKS! FREAKS! FREAKS!" litter the admittingly pretty nice b-movie inspired artwork. Fucking hilarious that it would work nearly 30 years later on me, but the joke's on them because I didn't pay them any money for it. Suck it Corporate America.

The dumb marketing was probably a good move, because there were so many damn fighting games getting released it probably needed all the help it could get to stand out, and America unfortunately was still highly allergic to anime. Micronet decided to shake things up after their last two robot games bombed, so they changed to a basic anime fantasy setting. And if I can be honest, the cast isn't even bad. They're definitely a step up from the generic robots from Butthole Assault, I'd much rather play as fucking Barko the Howlwolf (yes, that's his name) than any of those robot guys. The rhino dude is also pretty damn big sprite-wise, he's very Juggernaut-esque and for sure that's where they got the idea to go full on King Kong with their marketing. It's insanely stupid, but hey...the title got me to play it right?

The actual fighting itself...is not impressive at all, but it's still better than Blackhole Assault. Hey, they're improving folks. But not by much. They decided to finally put in blocking, but the action feels very sluggish and doesn't feel very nice at all to play. There's also points where the game chugs a bit, resulting in eaten inputs especially when the rhino guy is on screen. Interestingly, the developer actually knew about this and added in an option to remove shadows to improve performance, now I'm just feeling nostalgic for my shitty gaming laptop. The AI still reads inputs to a degree, but yet again is incredibly stupid and can be felled with nothing but jump-in attacks or standard projectiles.

But we really need to get to the actual interesting part of this game, the "Quest to Destroy Venum" mode (Venum being the evil demon guy coming back from hell to beat everyone up or something). It's like a weird Ys-style RPG where you walk around on a top-down screen in a barren town uninhabited by NPCs capable of walking. You use this near-lifeless town to buy items, training, drink at a pub that doesn't serve alcohol (no boozin' up kids!), etc. This is also where you get to see the fucking hilarious translation. What do you train for better charisma? Your MANNERS! How about intelligence? Why obviously you train your LEARNING! What am I learning? Don't worry about it, not important. It's also that annoying shit where whenever you train one stat, another one goes down. You know because whenever you read a book your muscles instantly start deflating. To explain the gist of this, you have 200 in-game days to train up and prepare for Venum, because I guess he's approaching Earth in his Saiyan space pod or something.

To gain EXP and Gold to level up you have to fight people in standard fighting game affair outside town, as well as taking jobs from the guild. Oddly, these jobs cost money to take on but give back more if you succeed. What happens when you take these jobs? Why the game turns into fucking Elemental Master of course! These shmups are probably the best part of the game, but they last so little time I don't think it means much. This mode is kinda interesting, but it mostly feels like a whack experiment to put in more numbers, text and different gameplay to add on to the mediocre fighting. It's not as stupid as Quest Mode in Tobal 1 or anything, so aside from the shmup stages it doesn't really entertain me in any way, since I'm not gonna have the patience to figure out the game's stupid systems or even play it for longer than an hour.

Also, this music here reminds me of Street Fighter Alpha 2. Which is quite unfortunate for this game, since that means I'll probably be turning it off soon and booting up my Saturn afterwards due to being reminded of a better game. It's kind of a shame, because after I beat this game's arcade mode I proceeded to watch the credits and see that a grand total of ONE PERSON did the entire programming for this game. Wow, well that explains a lot.

Should've bought more programmers Micronet, you cheap cunts. spits