Ring of Destruction: Slam Masters II

Ring of Destruction: Slam Masters II

released on Sep 01, 1994
by Capcom

Ring of Destruction: Slam Masters II

released on Sep 01, 1994
by Capcom

The wrestlers of the Capcom Wrestling Association gather once again, but this time the Blood Wrestling Association has joined in to wrestle with the CWA for the championship. Victor Ortega, the previous Muscle Bomber champion, as well as owner of the CWA, had left because he couldn't find anyone strong enough to give him a decent challenge. Now he's back, and is the guy to beat to earn the championship.


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For being pretty much the only wrestling game they would ever make, Capcom did a pretty great job with what we got from Saturday Night Slam Masters, providing plenty of possibilities for fights against many formidable opponents, fun moves to pull off, seamlessly implementing some fighter mechanics to make it more engaging, and having the feeling of being a proper wrestling game with the inclusion of items to use and intros for each individual character at the start of a match. The game was really good all around, and it would’ve been cool to see a proper followup to it at some point, expanding on the characters’ movesets, the type of rings you could enter, and possibly raising the stakes with new characters and story elements introduced…………… that would not happen though, and instead, we would get Ring of Destruction: Slam Masters II.

Despite being a wrestling game at its core, the original Slam Masters game did implement enough fighting game elements to where, when the time came to develop a sequel, I guess Capcom was just nervously twitching around, like a drug addict who needed their fix, and just exclaimed to themselves “FUCK IT!”. Thus, what we got out of this sequel was just your typical Capcom fighting game, still being themed around wrestlers and containing several wrestling techniques, while focusing on the one-and-one aspect above all else. That kinda sucks, but at the same time, this was a Capcom fighter from the mid-90s, and thus, it turned out to be pretty damn good, not quite on the same level as some of their other releases around the time, but still great enough to where anyone could go in and have a great time battling it out with friends.

The graphics are very similar to that of the original game, still being lively, having wonderful designs for all the characters and stages, while also having plenty of over-the-top animations for all of them, which is great to see, the music is still effective in getting you in the mood to perform a piledriver on any poor fool that dares to challenge you, and plenty of the tracks are great to listen to whenever they pop up, the control is greatly improved upon here, feeling a lot more smooth and responsive, which makes sense given the company is more suited to this genre, and the gameplay is… exactly like any other one-on-one Capcom fighter, so you know pretty much what you are going to get out of a game like this.

The game is a 2D fighting game, where you take control of one of the ten fighters from the original game, as well as any of the newcomers introduced here, or if you are me, you still just pick Mike Haggar anyway above anyone else, take on plenty of opponents in rings from all across the world, throw out plenty of punches, kicks, and special moves to deplete your opponents’ two health bars down to nothing, perform several wrestling moves during the fights just to remind you that this is supposed to be a wrestling series, and bask in your glorious victory as you prove to everyone else that you are the slammiest master of slam masters. Any Capcom fighting veteran would be able to jump into this with no problems, and for those who were big fans of the original game, while this is quite different from that previous title, you should be able to adjust to this new style pretty quickly and have a great time with it all the same.

While it is a fighting game at its core, the game still manages to keep the wrestling motif front and center, with all the characters being wrestlers of some kind, all of the fights taking place inside of a ring, and with the many different wrestling moves, throws, and techniques that you can pull off. It isn’t much compared to what you could do in the previous game, but hey, it is still there, and they can help change up the tide of a fight and add a little pizzazz into your typical match. Not only that, but unlike the original game, the characters in this game actual have some notable differences between each other, especially with some of the newcomers. For example, there is Rip Saber, a wrestler who is rocking a military theme, complete with military maneuvers and throwing grenades as part of their moveset, and then there is also The Wraith, who is pretty much a zombie-grim-reaper-wrestler-thing, with plenty of spooky techniques to accompany him. It is a little ridiculous when you compare it to the previous game, but since it all takes place in the Street Fighter universe, it all makes complete sense to me.

Despite all of that though, at the end of the day, this is still yet another Capcom 2D fighter, and it plays exactly like you have seen plenty of times before. It still manages to be fast and fun, especially with some friends to fight with, but there isn’t anything else to make this stand out or be more preferable from other options like Street Fighter II or its many, MANY different variations. Not to mention, if you were a die-hard fan of the original game, like it was one of your favorites of all time, then you definitely aren’t gonna like this game. Yeah, it still does have the wrestling theme and several of the moves, but it is a fighting game more than anything else, so it will probably be pretty disappointing for those hardcore wrestling fanatics.

Overall, despite not doing anything too special and completely abandoning the gameplay of the previous title, Ring of Destruction still lives up as a pretty good fighter, one that has plenty of fun with the wrestling motif while still providing the fun, fast-paced and addicting nature that you would find in any of Capcom’s other fighters from around that point. I would recommend it for those who are big fans of Capcom’s other fighters, as well as those who just need another thing to play with friends, because while it doesn’t stand on its own like the original game, you could certainly do a lot worse then what we got here. Too bad though that, after this game, we would never get another Slam Masters game again, and the series would forever be thrown into the realms of obscurity. But hey, the original game would at least get plenty of re-releases overtime………….. while this one would forever be stuck in the arcades. Way to go, guys.

Game #546

This is not a wrestling game, it's more like a traditional fighter with a wrestling motif.

Either way, it's pretty good and fun.

What if we made a sequel but got rid of the fun stuff and charm.

(Galloping Ghost June '23 Trip)

If the WWE games were less sim focused and more like Slam Masters, I would buy them every year. I really dig the creative flips and grappling in here and the character variety is really novel and fun. Played as the luchador in both Slam Masters and had a great time flipping and spinning around my opponents.

WOW! Nunca achei que ia ficar tão engajado num jogo de wrestling, mas também né, o jogo ajuda, é super carismático, é cheio de poderzinho, efeitinho etc. etc.

O jogo até que é bonitinho, a OST é charmosa E TEM O HAGGAR NO JOGO!!!

7/10