Robert Ludlum's: The Bourne Conspiracy

Robert Ludlum's: The Bourne Conspiracy

released on Jun 03, 2008

Robert Ludlum's: The Bourne Conspiracy

released on Jun 03, 2008

Robert Ludlum's The Bourne Conspiracy is a third-person action stealth video game. The game expands upon Robert Ludlum's character Jason Bourne, and immerses the player in a cat and mouse style espionage action adventure.


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I can't remember this game, but I think it was easy and alright to play. Earned all the achievements - which was the main reason I played it.

Action movies and action games are two separate beasts with two different appeals.

The idea of translating the Bourne movies to a videogame is a relatively good one, but how they went about it here is the same way they went about the recent James Bond games, if you'll pardon the obvious comparison.

These movies aren't about the action, they're more about the stealth, and, in the case of Bourne, the mystery.
Sure, you watch the movies for the action, but if you watch even one of the movies these games are trying to emulate you'll notice there's little to no weaponry, and if there is it's hardly ever the main character using them.

Meanwhile in these games, the main character uses a weapon like 80% of the time.
Now I did enjoy the Bond game Blood Stone but that was because the stealth felt satisfying when you pulled it off.
Here, the stealth, the aiming, the three different meters and even the story, are all just not great.

Enemies vision isn't made clear so you'll be trying to sneak up on someone and get spotted.
You automatically get thrown into a fight as soon as you run into someone which can make running through doors a gamble (since you can't see what's on the other side), and you can't exit until they're dead, which means you'll be peppered with enemy fire.

The "aim" button locks onto an enemies torso and tries to get you to shoot there despite the head being a one-shot kill, and shooting literally anywhere else, even the neck, will take up to five shots.
While you're trying to shoot an enemy in the head you'll be slowly moving the cursor up (because the aim sensitivity is awful) while 3 to 5 other enemies are filling you with more holes than SpongeBob.

The story is essentially that of the first movie but because it wasn't "action-y enough" every time a scene from the movie plays out you get a flashback scene that's a lot more engaging, and if you're lucky you get to play through a scene from the movie afterwards.

Developers need to start taking risks because I seriously don't like this game.
This spits in the face of an amazing movie and twists it's words to make sure you're shooting everyone.
If you want to play Call of Duty, then just play Call of Duty. Don't make us Bourne fans suffer.

High Moon Studios have a knack for making decent 3rd person licensed games on the console, with the fun Transformers games and the silly Deadpool game. This was their first effort on the 360 and it really feels like a clunky younger brother to the Cybertron duo. The game follows the story of the movie, presenting it over around 12 levels with some nice cutscenes throughout. Game play wise it is a nice mix of 3rd person cover shooting and first person hand to hand combat. You also have an adrenaline meter which, when full, lets you pull of a finishing move, either shooting or hand to hand combat, which leads to an instant kill. I enjoyed my time with the game, but the experience was dragged down by some flaws and poor design choices. For example, the game is predominantly a cover based 3rd person shooter, but it struggles to implement the movement into or out of cover, which is really down to the controls. The gunplay itself is good and aiming works fine. The levels are designed with this cover in mind, full of things to hide behind. The issue is that you don't really know which you can use as cover. I found myself running up to objects and then awkwardly standing around getting shot as my characters refused to hide behind whatever it was. It's little issues like this that feel a bit amateur and really highlights that this was one of HMS's first games. The reliance on quick time events was another frustration. When you are not headshotting bad guys, you are punching them in the face in a 1 on 1 fighting game style combat section. This was a nice change of pace from the many third person brawlers on the console, but it can get a bit stale as you basically mash x and y in between blocking. Because of this, the inclusion of random QTEs during these fights was a very weird design choice as you really don't have time to react in the middle of a mash X combo. These issues don't ruin the game, it is still a lot of fun to play and the short campaign doesn't overstay its welcome. I really enjoyed jumping around the globe visiting a variety of different areas, and the few driving sections were a nice distraction. However, it must definitely is a flawed game, clunky and full of strange issues and design choices. If you can get past these, you will have fun with it, but don't expect a polished experience.

Hate to admit I remember enjoying this game quite a bit when it came out.

Very clunky movement and combat but the takedowns & quick-time-events sorta make up for it in my opinion. The boss fights are pretty good too.

I played the first mission of this game like 8 or 9 years ago and completely gave up on it, it was pretty fun to actually complete the game this time.