Roc 'N Rope

Roc 'N Rope

released on Dec 31, 1983

Roc 'N Rope

released on Dec 31, 1983

Your player is a mountain climber who must avoid cavemen, dinosaurs and pterodactyls as he climbs up the cliff-sides. Your goal in each level is to climb up and reach a mystical bird with great plumage, while staying one step above the bonus timer which determines how long you may stay on each level. The mountain climber has only one ability; to shoot rope at 45 degree angles which he may then climb up to other platforms. His other action is a stun beam which will allow him to walk past enemies who get too close; but will only work horizontally from him. As for power-ups, on each level is (usually 2) a flashing diamond power-up which will make him invincible and allow him to defeat monsters. Also as a power-up are glowing treasures of some kind which are worth extra points.


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This game could have been so great, but the bipolar fall damage and the flakiness of the harpoon gun itself really drag it down. A shame, because otherwise there's some genius game designwork hidden in this.

At least the game's director, Tokuro Fujiwara realized this, as his later creation, Bionic Commando, is spiritual successor to this and is an improvement in almost every way imaginable.

Platformer where the main gimmick is a grappling hook you use to make your way up to the top of each level while avoiding enemies. There's enough variety to the levels to keep the grappling hook interesting, but it's also a very short game.

stupid bitchy grappling hook