Rogue Trip: Vacation 2012

Rogue Trip: Vacation 2012

released on Sep 30, 1998

Rogue Trip: Vacation 2012

released on Sep 30, 1998

In a world destroyed by pollution, nuclear war and poverty, vacationers have become hot property. They feel the need to escape from their everyday existence and go on vacations! Big Daddy is the vacation king at the moment, and he's provided some really fabulous getaways for these people. But who's going to get paid for taking the vacationers to luxurious landmarks and resorts? Well, you are! The "not-right" folks at Singletrac are at it again with Rogue Trip: Vacation 2012, the "spiritual successor" to Twisted Metal 2. In it, you chose one of 16 wacky, down-right sick "automercenaries" and compete with your enemies to pick up the tourists and take them to photo-ops. Doing this gets you lots of money, which can be used buy weapon upgrades and health. But your enemies really don't want you to have the money -- and they shoot back.


Released on

Genres


More Info on IGDB


Reviews View More

THE best vehicle combat game. THE. BEST.

I enjoyed this game more than Twisted Metal. Super underrated game, I feel like.

Rogue Trip can be considered a temporary spiritual successor to Twisted Metal after SingleTrac was booted off of Sony's payroll. It's pretty obviously the same engine as driving feels pretty similar to TM2 except a lot less wonky and more refined.

A lot of similarities can be seen to the TM cast, Sweet Tooth has been turned into a murderous Hot Dog vendor driving a Jason Voorhees version of the Oscar Mayer Wienermobile and Minion is now a busty female Borg cyborg piloting a buzzsaw on tank treads. It's a ton more over-the-top for sure and I dig it.

A pretty neat change to the formula to go along with the different setting, Vacation mode is like Crazy Taxi with car combat and of course the weapon to make the tourist fly out of your vehicle is called the "Premature Ejectulator"(shortened to "Eject" in-game).

I think my only gripe is that holding triangle to pull off energy/advanced attacks is a bit iffy, I know it's to prevent them from going off by accident like in Twisted Metal but I'm still not sure I jibe with it. The map that's just a ton of hills also kinda sucks I somehow get ganged up on faster in that than in TM2 Holland, and it's a pain in the ass to map out that area in my head and the health stations aren't shown on radar like in TM1.

That bitch in the pink car who's constantly spamming the cash drain beam can also go fuck herself.

twisted metal but somehow even more ridiculous. pretty fun